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Old 2010-11-08, 21:21   #21
Zrix
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Tried it out last night, and it's really effective. I was checking where on the map they needed the strike, and my squadmate was using the program. Super accurate rounds in the air within 20 seconds.

gj



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Last edited by Zrix; 2010-11-08 at 22:40.. Reason: Time typo(10->20 sec)
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Old 2010-11-08, 21:28   #22
AfterDune
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Does the tool read the game-files, or do you have to click where your mortars are located and such? 'Cause that would change things. I was under the impression you'd have to set your mortarposition yourself, and then click where you want a mortarstrike?

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Old 2010-11-08, 21:41   #23
cyberzomby
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

I thought you need to click yourself. So your saying than: Theres room for error, the user can click wrong?
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Old 2010-11-08, 21:46   #24
Celestial1
Default Re: SkyJumpys MortarCalc - Mortar Calculator

Quote:
Originally Posted by cyberzomby View Post
But if I understand correctly this totally eliminates the need for a forward observer. All you need is a fire mission, you open the map, click where the contact report came in in the mortar calculator and input pin point accurate coordinates. Dont forget you can see the 252 meters instead of the 250 meters. You might as well enable the 3d marker than if people are allowed to use this program.
The program can't tell you whether the round hit the right area or not. For all you know the round hit the top of a building and isn't going to kill squat because the infantry is below.

And it's not going to gather this information itself, the user has to give it the data by hand.

Quote:
As well as the height! No more going by experience/memory or adjustments called in by a man with eyes on target. Thats all not needed. Ofcourse you can have people checking out how your rounds land but the round will be that much more accurate by default because of this. Any external game program that makes a game mechanic easier is a form of cheating right? Any player that has not got this has a disadvantage. Just like a wallhack or aimbot.
In the sense of a "hack", this is most certainly not one. It does not play the game for you, it does not provide you with "unfair" information, and does not abuse bugs/glitches in the game.

In the sense of realism, mortar crews have access to this sort of information; maps with distance scale and contour data. You do too, in fact. In your PR files there are mini-maps and height maps that can be converted into a usable printout that would give you this same data.
If you were so inclined, you could work out the math yourself by hand using those printouts.

As for "any player without this is at a disadvantage"... Someone with a $10 mouse is at a disadvantage to people with $100 mice. This program is also freely available for the community. Trying to compare it that way isn't going to work well.



I am on the fence as to whether or not it is or isn't a "cheat", but my gut says "Nope, everything he used is readily available, he just put it in a pretty package."
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Old 2010-11-08, 21:54   #25
cyberzomby
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Well, I never noticed someone with a better mouse killing me. But when someone in this thread says hes squadmate WITH the program had rounds in the air within 10 seconds while he was still calculating...

Also, info thats readily available: Height difference? Where do you find that available within the mortar calculating screen? I must have missed that information on my screen...

Using the printouts with your own calculator on the desk and a piece of paper would be a different thing all together. That would involve skill and like Afterdune calls this program: Hardcore attitude. It would amount to the same thing (better accuracy) but like I said, it requires a lot of effort first.

Your right about the first thing and I already said that earlier. Ofcourse you can still need a spotter to absolutely know the rounds hit.

This tool tells you height difference and actual distance. The developers JUST removed that ability from players... And now this tool gives it back.

For your last one: theres loads of things people within PR should have realism wise but dont have because its a game. Either because theres engine limits or more likely, the devs thought it would be better this way. Dont you think the R-DEV's could have build in a thing like this for mortar crews so they didnt had to alt-tab out of the game?

I know this is not a hack/cheat tool in the usual sense of the word. But if your still on the fence if it is one or not, its in a large enough grey area for me to call it that. Best thing is, I havent played PR since the release weekend and I'm getting worked up about this :P Still waiting on someone to prove me wrong with better arguments. Like I said, your first one is true, but height difference and actual distance to target is not something I can get from PR without alt-tabbing.

EDIT: SkyJumpy, I'm not flaming you or your skills. I certainly could never come up with something like this. Kudo's for that.
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Old 2010-11-08, 22:15   #26
pfhatoa
Default Re: SkyJumpys MortarCalc - Mortar Calculator

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Originally Posted by cyberzomby View Post
Like I said, your first one is true, but height difference and actual distance to target is not something I can get from PR without alt-tabbing.
Well, that's more of a limitation in PR than a feature for this tool. Acquiring topographic maps and extracting the data from it is both simple and essential in warfare. Not using this tool is "stupid" as trigonometry is so damn useful to direct fire, whether you count by paper or tool.

Frankly instead of limiting the usage of this tool (which is damn hard to enforce) a limitation of the mortars are a better idea (but that's another thread).
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Old 2010-11-08, 22:15   #27
Celestial1
Default Re: SkyJumpys MortarCalc - Mortar Calculator

Quote:
Originally Posted by cyberzomby View Post
Well, I never noticed someone with a better mouse killing me. But when someone in this thread says hes squadmate WITH the program had rounds in the air within 10 seconds while he was still calculating...
Okay, but what is the difference to him being a real math whiz and can figure out those calculations similarly quickly in his head. Heck, he could even be only half-decent at math and has a calculator handy. I can't imagine reading a contour map would be very hard, either, tbh. Count the difference between you and target, multiply by step scale.

As for the "better mouse" thing, just keep going on that path. Someone with a lesser sound quality? At a disadvantage. Someone without a microphone? At a disadvantage. Someone with a computer that can't run PR above 20fps on low? Screwed.
It's irrational to compare this that way, because it's circumstantial.

And it was 20 seconds, not 10.

Quote:
Also, info thats readily available: Height difference? Where do you find that available within the mortar calculating screen? I must have missed that information on my screen...
They are in files on your computer when you install PR.

Quote:
Using the printouts with your own calculator on the desk and a piece of paper would be a different thing all together. That would involve skill and like Afterdune calls this program: Hardcore attitude. It would amount to the same thing (better accuracy) but like I said, it requires a lot of effort first.
But... it really doesn't require skill. You're plugging in numbers to a predetermined equation. With a calculator I could probably find the same data in near the same time. The effort involved in me plugging in those numbers is about as much as clicking the two locations on his program.

Quote:
Your right about the first thing and I already said that earlier. Ofcourse you can still need a spotter to absolutely know the rounds hit. But this tool tells you height difference and actual distance. The developers JUST removed that ability from players... And now this tool gives it back.
I don't think height difference was ever available; pretty sure markers only gave you x-distance. The 3D-markers were removed primarily for their ability to allow helicopters to engage an area from beyond their line of sight. The entire point of the mortars is engaging an area from beyond the line of sight; they have a different intent behind their use.

Quote:
For your last one: theres loads of things people within PR should have realism wise but dont have because its a game. Either because theres engine limits or more likely, the devs thought it would be better this way. Dont you think the R-DEV's could have build in a thing like this for mortar crews so they didnt had to alt-tab out of the game?
I'm not going to try to interpret the intention of the DEVs.

Quote:
height difference and actual distance to target is not something I can get from PR without alt-tabbing.
Like I said, they're readily available in PR's files. You could print them out and use them.

Quote:
I know this is not a hack/cheat tool in the usual sense of the word. But if your still on the fence if it is one or not, its in a large enough grey area for me to call it that.
I'd prefer if you didn't try to interpret my posts as a moral conundrum within me. I say I'm on the fence only due to the rising concerns of it being "cheating" to use this, because I'm trying to consider in what ways it is/isn't. Like I said, my gut instinct says it's not.
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Last edited by Celestial1; 2010-11-08 at 22:22..
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Old 2010-11-08, 22:26   #28
Peeta
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

Guys.....You're killing it.

Enjoy it, don't debate it.

Panem Today,
Panem Tomorrow,
Panem Forever.
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Old 2010-11-08, 22:34   #29
cyberzomby
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

pfhatoa, indeed, this will be hard to control.

For the record, I thought this would be an interesting topic to get myself "worked up on" and discuss. So thats what I'm doing. Thats what a forum is for right?

Celestial , Ok, I'll give you the advantage argument. Although you could say that a program that is free is something else than hardware that costs money. Not everyone has the same job or the same amount of money. If you chose to spend 500 dollars instead of 250 you "earned" the advantage. Another reason why I like console games more because everyone has the same set-up

I meant on my PR screen without alt-tabbing in relation to the height. Its not really readilly available if I have to go in my folders WHILST playing the game. At least in my book as a (multimedia)designer it isnt.

And I wasnt trying to interpret or say what you should do. But I'm on the fence of this as well. Although my gut is telling me its WROOONG! <eric cartman voice I said, for me, if its calling all these questions I think its wrong.
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Old 2010-11-11, 02:31   #30
Dorkweed
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Default Re: SkyJumpys MortarCalc - Mortar Calculator

nice work yo

"Commanding a team is like pissing yourself in black pants... It's a warm feeling but nobody notices."
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