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Old 2018-04-27, 11:30   #21
mebel
Supporting Member
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
There are dozens of smaller and less understandable to the average player fixes that never make the changelogs. Mostly cause they are boring or not really important information We cherry pick
Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
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Last edited by mebel; 2018-04-27 at 11:38..
Old 2018-04-27, 12:40   #22
Rabbit
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Removed 128 layers representing longer round copies of 64. Now are used as alternative variation layers similar to 32.
Finally, that copy and paste with double tickets shit was dumb
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Old 2018-04-27, 13:25   #23
User_Name
Default Re: PR:BF2 v1.5.4.0 Changelog

this fixed fps drop in 1.5 or made the fps better overall ?
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Old 2018-04-27, 13:44   #24
mebel
Supporting Member
Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Originally Posted by User_Name View Post
this fixed fps drop in 1.5 or made the fps better overall ?
I guess both.
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Old 2018-04-27, 16:22   #25
DogACTUAL

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Default Re: PR:BF2 v1.5.4.0 Changelog

Quote:
Originally Posted by mebel View Post
Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
Totally agree, i read through every changelog in detail and always find these little and more complicated things quite interesting. Sometimes i also notice changes ingame that are quite significant for game balance which never were addressed in the changelog at all.
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Old 2018-04-27, 17:22   #26
anantdeathhawk
Default Re: PR:BF2 v1.5.4.0 Changelog

Could you please make most vehicles one man like you did with BMP-2M, for COOP on both OPFOR and BLUFOR?
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Old 2018-04-27, 18:53   #27
crokojot
Default Re: PR:BF2 v1.5.4.0 Changelog

Good,good...
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Old 2018-04-27, 19:34   #28
carmikaze
Supporting Member

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Default Re: PR:BF2 v1.5.4.0 Changelog

Devs delivered as usual.
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Old 2018-04-27, 22:40   #29
TheMerchantOfMenace
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Default Re: PR:BF2 v1.5.4.0 Changelog

Wonderful!

Thanks as usual, going to make another cash contribution. You guys are the best!
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Old 2018-04-28, 01:21   #30
URUNicoM
Supporting Member
Default Re: PR:BF2 v1.5.4.0 Changelog

The improvement in performance for me has been significant. In maps like Marlin where I used to get a sad and almost unbearable 20fps when looking in the direction of "the action" (=where most players are), now I'm getting a decent 40fps.

In less urban maps (and let's face it, urban maps don't currently look that great, especially compared to woodland maps, mostly due to not-that-great-looking texturing in urban environments) I get a pretty consistent 60fps, so I gotta say: excellent job to you, devs, and thank you! This came as an awesome birthday present for me!
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