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Old 2009-10-05, 12:09   #21
Tonnie
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

any ingame screenshots or editor screenshots? cant really tell much from the minimap


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-10-05, 17:51   #22
$pyker
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Do this for the french forces mod, I want to fly eurotiger (with cannon) on this map
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Old 2009-10-05, 19:01   #23
arjan

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

we demand screenshots!
looks verry promising indeed
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Old 2009-10-05, 19:02   #24
Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

*** UPDATE ***




i will post new screens only in the first post


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Old 2009-10-05, 19:04   #25
arjan

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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Looks sweet, infantry sure will have to cooperate with apc's in that environment nice and open!
imagine talib's will love this for ambushing.
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Old 2009-10-05, 19:54   #26
Silly_Savage
Default Re: [Map] Jormdarreh Range (4km) [WIP]

I hope you plan on implementing some kind of cave system?

From my pessimistic point of view, I forsee the Taliban getting hard-core raped by BluFor air assets without some kind of overhead cover.

It all looks so open and unforgiving for anything less than a weapon-equipped, armored vehicle.
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Old 2009-10-05, 21:11   #27
RedWater
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

^ Just as Al Basrah is ^

Thats my pessimistic point of view , but Im actually looking forward to EVERY new map ^^
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Old 2009-10-05, 22:41   #28
Silly_Savage
Default Re: [Map] Jormdarreh Range (4km) [WIP]

Quote:
Originally Posted by RedWater View Post
^ Just as Al Basrah is ^

Thats my pessimistic point of view , but Im actually looking forward to EVERY new map ^^
Umm...not quite?

First off, Basrah doesn't even have air assets...and secondly, there's a whole city for the insurgents to hide in. From what I can see from the screenshots posted, there only seems to be maybe one or two villages, with the rest of the map fairly bare aside from some trees.

I thought I might have spotted a couple of rock formations that could end up being caves? Of course, this is all subject to change seeing how it's still a WIP.
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Old 2009-10-06, 06:13   #29
$pyker
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

Dont use those barracks from the industrial section. If you go to staticobjetcs > PR > Military you will find portacabin and tent use these they look much better than those vanilla BF2 objects.
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Old 2009-10-06, 07:10   #30
Amok@ndy
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Default Re: [Map] Jormdarreh Range (4km) [WIP]

@ Silly_Savage : there will be caves but using always the same static is boring thats why i cant place to much of them
and how [R-COM]marcoelnk said ! the GPO.con is not finished yet !!!

@ [R-COM]$pyker i use the Vanilla statics cause PR dont has doubled containers


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