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Community Maps Maps created by PR community members. |
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2009-10-05, 12:09 | #21 |
Retired PR Developer
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Re: [Map] Jormdarreh Range (4km) [WIP]
any ingame screenshots or editor screenshots? cant really tell much from the minimap
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-10-05, 17:51 | #22 |
Banned
Join Date: Dec 2007
Posts: 615
United Kingdom
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Re: [Map] Jormdarreh Range (4km) [WIP]
Do this for the french forces mod, I want to fly eurotiger (with cannon) on this map
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2009-10-05, 19:01 | #23 |
Join Date: Apr 2007
Posts: 1,854
Netherlands
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Re: [Map] Jormdarreh Range (4km) [WIP]
we demand screenshots!
looks verry promising indeed |
2009-10-05, 19:04 | #25 |
Join Date: Apr 2007
Posts: 1,854
Netherlands
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Re: [Map] Jormdarreh Range (4km) [WIP]
Looks sweet, infantry sure will have to cooperate with apc's in that environment nice and open!
imagine talib's will love this for ambushing. |
2009-10-05, 19:54 | #26 |
Join Date: Aug 2007
Posts: 2,083
Afghanistan
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Re: [Map] Jormdarreh Range (4km) [WIP]
I hope you plan on implementing some kind of cave system?
From my pessimistic point of view, I forsee the Taliban getting hard-core raped by BluFor air assets without some kind of overhead cover. It all looks so open and unforgiving for anything less than a weapon-equipped, armored vehicle. |
2009-10-05, 21:11 | #27 |
Join Date: Dec 2008
Posts: 359
Germany
Location: Capital of Beer
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Re: [Map] Jormdarreh Range (4km) [WIP]
^ Just as Al Basrah is ^
Thats my pessimistic point of view , but Im actually looking forward to EVERY new map ^^ |
2009-10-05, 22:41 | #28 | |
Join Date: Aug 2007
Posts: 2,083
Afghanistan
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Re: [Map] Jormdarreh Range (4km) [WIP]
Quote:
First off, Basrah doesn't even have air assets...and secondly, there's a whole city for the insurgents to hide in. From what I can see from the screenshots posted, there only seems to be maybe one or two villages, with the rest of the map fairly bare aside from some trees. I thought I might have spotted a couple of rock formations that could end up being caves? Of course, this is all subject to change seeing how it's still a WIP. | |
2009-10-06, 06:13 | #29 |
Banned
Join Date: Dec 2007
Posts: 615
United Kingdom
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Re: [Map] Jormdarreh Range (4km) [WIP]
Dont use those barracks from the industrial section. If you go to staticobjetcs > PR > Military you will find portacabin and tent use these they look much better than those vanilla BF2 objects.
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2009-10-06, 07:10 | #30 |
Retired PR Developer
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Re: [Map] Jormdarreh Range (4km) [WIP]
@ Silly_Savage : there will be caves but using always the same static is boring thats why i cant place to much of them
and how [R-COM]marcoelnk said ! the GPO.con is not finished yet !!! @ [R-COM]$pyker i use the Vanilla statics cause PR dont has doubled containers |
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Tags |
4km, jormdarreh, map, range, wip |
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