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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2009-06-09, 05:34   #21
HangMan_
Default Re: [Vehicle] M1A1 AIM

this is lookn cool. nice skin
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Old 2009-06-11, 08:45   #22
RHYS4190
Default Re: [Vehicle] M1A1 AIM

Quote:
Originally Posted by [R-DEV]tonnie15 View Post
dont bag out the kangaroos they make good shooting targets lol
lol too right
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Old 2009-06-11, 08:51   #23
Tonnie
Retired PR Developer

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Default Re: [Vehicle] M1A1 AIM

Quote:
Originally Posted by RHYS4190 View Post
lol too right
hehe good to see someone agrees


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-11, 10:19   #24
WilsonPL
Default Re: [Vehicle] M1A1 AIM

Looks good, i cant wait to see Austrian army in PR
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Old 2009-06-11, 13:12   #25
alexaus
Default Re: [Vehicle] M1A1 AIM

http://anzacsteel.hobbyvista.com/Arm.../Abrams-05.jpg

looks just like real thing wd
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Old 2009-06-14, 07:49   #26
RHYS4190
Default Re: [Vehicle] M1A1 AIM

Quote:
Originally Posted by mikethebear View Post
i recon you need to have some names like "lil rippa" on the side of the cannon. better yet some good old aussie humor, have a small sign on the back that says baby on board or something like that
Na it should have some thing like WARNING WIDE LOAD stuck to the back of the M1

may accompanying this this picture.




WARNING WIDE LOAD!!!

a little picture diagram for those people who can't read.
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Last edited by RHYS4190; 2009-06-14 at 07:57..
Old 2009-06-14, 08:01   #27
Tonnie
Retired PR Developer

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Default Re: [Vehicle] M1A1 AIM

Quote:
Originally Posted by RHYS4190 View Post
Na it should have some thing like WARNING WIDE LOAD stuck to the back of the M1

may accompanying this this picture.




WARNING WIDE LOAD!!!

a little picture diagram for those people who can't read.
HAHAHA,

we have got little easter eggs like that right though our textures and models not to worry there mate


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-06-14, 23:30   #28
shifty66
Supporting Member

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Default Re: [Vehicle] M1A1 AIM

Quote:
Originally Posted by WilsonPL View Post
Looks good, i cant wait to see Austrian army in PR
To bad this is the Australian army

<img src=http://img.photobucket.com/albums/v392/xtc-alec/shifty222222.jpg border=0 alt= />
*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
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Old 2009-06-15, 00:09   #29
Tonnie
Retired PR Developer

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Default Re: [Vehicle] M1A1 AIM

Quote:
Originally Posted by WilsonPL View Post
Looks good, i cant wait to see Austrian army in PR
omg *slaps on head*

Hey chucy, anything come of the camo version


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-07-10, 07:14   #30
anglomanii
Default Re: [Vehicle] M1A1 AIM

what weapon does the commander get on this vehicle.
and if so can we please do it right and have it buttoned up like in reality, and the commander using his protected weapon station optics.
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