2009-09-22, 14:12 | #21 | |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The Project Reality Commander
Hi wuschel
Little has been posted so far on the team organised usage of heavy assets, but in the asset sub-battle i will post x amount content related to the dynamics you refer to. Quote:
Thanks for asking, hope this answer your question. | |
2009-10-28, 00:46 | #22 |
Join Date: Mar 2009
Posts: 1
United States of America
Location: California
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Re: The Project Reality Commander
Outstanding job. Thank you for putting in the time to explain these topics in detail. They have been, and will be a massive help to those who take the time to read it.
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2011-05-19, 12:41 | #23 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: The Project Reality Commander
"Marche of Grognard / Marche de bonnet a polis", being the third video in the guide, seems to be restricted now, -due to copyright issues in my own country? Even though it has been accessible for several years?
Could a helpful person, not being from Denmark, please help out and test if the third-deployed video, is still playable? |
Last edited by Michael_Denmark; 2011-05-19 at 13:21..
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2011-05-19, 15:54 | #24 |
Retired PR Developer
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Re: The Project Reality Commander
Thanks for this post Michael. Took me some time to read it, and still havnt read all
I really start loving the commanders job and its even better when the UAV will return. |
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2011-05-19, 15:56 | #25 |
Join Date: Jan 2011
Posts: 1,055
Germany
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Re: The Project Reality Commander
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2011-05-19, 21:16 | #26 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: The Project Reality Commander
I dont want to be a huge let down. I truly love commanding, but i wish it was more a Platoon leader Company Commander squad thing. Rather then a seperate role. IE anyone in squadleader alpha position is Company Commander.
In mumble, being able to delegate the team accordingly. |
Xact Wicca is The Joker. That is all. |
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2011-05-19, 22:30 | #27 | |
Join Date: Sep 2009
Posts: 3,909
Italy
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Re: The Project Reality Commander
Quote:
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2011-05-19, 22:42 | #28 |
Join Date: Mar 2010
Posts: 1,312
United Kingdom
Location: Scotland
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Re: The Project Reality Commander
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2011-05-20, 00:02 | #29 | |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: The Project Reality Commander
Quote:
We will see. On a more serious note. Organization is different from CO to CO. learning the PR communtiy to take orders from someone not in their squad is hard. its a big step, and someone has to work on it. Any volounteers? | |
Xact Wicca is The Joker. That is all. |
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2011-05-20, 02:55 | #30 |
Join Date: Aug 2008
Posts: 60
United States of America
Location: Portland, Oregon
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Re: The Project Reality Commander
Excellent read on the CO position and all the devotion/planning it requires. We played and organized 128player battle USA&GER Vs. Holland Polish Coallition &France. It was a blast.
On a sub-topic of this thread, the 128 will never have the overall PUBLIC teamwork the 64 servers do, not on this engine, plain and simple. You can push for platoons, fireteams, squads, etc... It wont happen on that large of a scale across an entire team because you have no way of enforcing it on a regular basis. i.e. no admins and 64 kids running around. The public 128 player server simply monopolizes the PR players until it crashes... Then we can all go back to the GG's on established and administrated servers. Anyways, I do wish the devs and testers the best of luck, I just honestly don't see it coming to fruition in BF2 PR's late life. ): Logic test: PR is losing players. Do you A) adjust the current game to accomodate what players actually exist or B) make the servers twice as big hoping it will create more PR players? |
Last edited by MAC$DRE; 2011-05-20 at 03:16..
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Tags |
commander, project, reality |
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