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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

 
 
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Old 2012-04-04, 15:25   #21
Doc.Pock
Default Re: [Mini-mod] PR:BF2 Falklands

Is there anyone willing to texture an asset?
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Old 2012-04-04, 16:08   #22
Limeni[BiH]
Default Re: [Mini-mod] PR:BF2 Falklands

Why aren't these submods implemented in the basic PR mod? Is that even possible? I think that would make thing much more simpler.
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Old 2012-04-04, 16:31   #23
Pvt.LHeureux
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Default Re: [Mini-mod] PR:BF2 Falklands

Quote:
Originally Posted by Limeni[BiH] View Post
Why aren't these submods implemented in the basic PR mod? Is that even possible? I think that would make thing much more simpler.
This is the plan for PR:Vietnam, once it gets better. It would be the same for PN but we would need really higher quality stuff.
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Old 2012-04-04, 16:37   #24
Limeni[BiH]
Default Re: [Mini-mod] PR:BF2 Falklands

Quote:
Originally Posted by Pvt.LHeureux View Post
This is the plan for PR:Vietnam, once it gets better. It would be the same for PN but we would need really higher quality stuff.
I don't think anyone would mind some low quality stuff here and there, just call the map Normandy beta or Falklands 0.6 or something.
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Old 2012-04-04, 21:56   #25
Rhino
Retired PR Developer
Supporting Member

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Default Re: [Mini-mod] PR:BF2 Falklands

Can we please keep this topic onto modding people

Quote:
Originally Posted by Psyko View Post
Rhino, once I am done my own personal animation projects i'll get my friend to run me through the modeling process. I already can model very basic things, but i need to recap on things like texturing and bump, mapping.

I resent the fact that i couldnt do more for PN so i would be happy to help when i am free.
Sounds good

Quote:
Originally Posted by Doc.Pock View Post
Is there anyone willing to texture an asset?
What asset did you have in mind?

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Old 2012-04-05, 03:07   #26
CTRifle
Retired PR Developer

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Default Re: [Mini-mod] PR:BF2 Falklands

awesome, and Ill start on that map
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Old 2012-04-05, 03:52   #27
Doc.Pock
Default Re: [Mini-mod] PR:BF2 Falklands

IAI ragger or whatever its name is. Mirage V anyway
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Old 2012-04-05, 04:18   #28
Rhino
Retired PR Developer
Supporting Member

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Default Re: [Mini-mod] PR:BF2 Falklands

Hehe, you need to make it before finding a skinner, once you start UVing is around the time to start looking

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Old 2012-04-05, 05:16   #29
Doc.Pock
Default Re: [Mini-mod] PR:BF2 Falklands

still if anyone wants to texture it when its done just say it
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Old 2012-04-05, 05:33   #30
torenico
Default Re: [Mini-mod] PR:BF2 Falklands

If you guys need a hand with translating documents, maps, reports, websites or anything else ask me.


Theres lots of information in Argentine websites, especially from veterans.
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