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Old 2010-08-11, 12:17   #21
Hulabi
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Default Re: [Map] Prizrak (4km) [WIP]

Nice Definetly like the sunny sky more on this map. Russians already have so many dark maps.
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Old 2010-08-11, 12:28   #22
samogon100500
Default Re: [Map] Prizrak (4km) [WIP]

Prizrak in english it's Ghost! =)
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Old 2010-08-11, 14:05   #23
Vision_16

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Default Re: [Map] Prizrak (4km) [WIP]

Are there land crossings over that river? Because if that one bridge gets destroyed..No vehicles. Unless you plan on only having APC's.
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Old 2010-08-11, 14:13   #24
Max_
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Default Re: [Map] Prizrak (4km) [WIP]

close support bridge
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Old 2010-08-11, 15:08   #25
Cossack
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Default Re: [Map] Prizrak (4km) [WIP]

The map called ''Ghost'' in English. Looks very interesting

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Old 2010-08-11, 15:42   #26
Element-X_IV
Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by Ohais View Post
Are there land crossings over that river? Because if that one bridge gets destroyed..No vehicles. Unless you plan on only having APC's.
There are about two shallow river areas where you can cross, don't worry.

Quote:
Prizrak in english it's Ghost! =)
Yes it is.
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Old 2010-08-25, 10:47   #27
temexter
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Default Re: [Map] Prizrak (4km) [WIP]

Looks great. Looking forward to get to test that one.

What I only miss, is birches. They belong to finnish landscape - especially in certain areas in Karjala, where crucial battles take place in WW2.



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Old 2010-08-25, 10:59   #28
Element-X_IV
Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by temexter View Post
Looks great. Looking forward to get to test that one.

What I only miss, is birches. They belong to finnish landscape - especially in certain areas in Karjala, where crucial battles take place in WW2.
Don't worry, there'll be some birches scattered around the map.
Along with some old trenches and underground stuff hidden here and there.
Anymore suggestions on what you guys would like to see in it?
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Old 2010-08-25, 13:39   #29
temexter
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Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by Element-X_IV View Post
Don't worry, there'll be some birches scattered around the map.
Along with some old trenches and underground stuff hidden here and there.
Anymore suggestions on what you guys would like to see in it?
Nice. Maybe even birches turning to yellow and orange, even reddish. That would be woods in fall. Clear, sunny day. Crisp weather, temp something like 10 degrees celcius.

In scenario between Russia and Finland, there could also be some "swampy" areas which are distinguishable features of terrain near Russian border. Take a look at Yamalia, i suppose Deer has had eastern Finland in mind when designing it.

For a hungry FDF soldier there might be some uber delicious arctic raspberries

BTW, would't be possible to use current version of map in testing FDF faction? With FDF (placeholders for assets at the moment) one could have better look and feel of objects as well as level logics.

Pls feel free to contact FDF personnel (primarily NautaFIN i think) via PM or e-mail, if you feel ok with this.



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Last edited by temexter; 2010-08-25 at 13:42.. Reason: some typos
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Old 2010-08-25, 13:48   #30
maarit
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Default Re: [Map] Prizrak (4km) [WIP]

do you have any plans to add some ambient sounds on map?
i just listened some bf2 ambient sound and dragon valleys, forest_1.ogg is pretty good sound.

and if someone know,can we edit the soundfiles?
cos it would be good to add something like this...
http://upload.wikimedia.org/wikipedi...vus_cornix.ogg
to this soundfile: Objects_client.zip\Effects\sounds\Ambient.birds_es cape_1

its those birds when you are close to them,they start to fly on sky.


and this would be cool also but maybe too laggy
http://www.kotihiiri.com/polku/kuvat/2009_08_11_mm.jpg
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Last edited by maarit; 2010-08-25 at 15:03..
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