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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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2010-02-28, 02:50 | #21 |
Retired PR Developer
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
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2010-04-07, 13:50 | #22 |
Join Date: Sep 2009
Posts: 1,463
United States of America
Location: Michigan
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
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2010-04-07, 13:56 | #23 |
Retired PR Developer
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
I crated a box, added lots of segments to it, converted it to a editable poly, applied the noise modifier onto it, tweaked the settings to get what I wanted then turbo smoothed it.
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2010-04-29, 12:28 | #24 | |
Retired PR Developer
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
I've just added this to the 1st post in the topic:
Quote:
Recently I have been seeing loads of new hand-held weapons coming in with everything UVed onto different sheets when it shouldn't be, with the worst offender recently having 28 texture sheets for a single hand weapon.... Please everyone take note of the new guideline above. Cheers. | |
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2010-08-11, 11:04 | #25 |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
I have a question:
How big is that 3dsMax9 software and is there any free 3d modeling software whose models can work with bf2 |
In-game: Cobra-PR
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2010-08-11, 12:04 | #27 |
Join Date: Dec 2006
Posts: 1,346
Norway
Location: Vancouver, BC
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
Maya isn't free, it is extrememly expensive
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2010-11-25, 19:29 | #28 |
Join Date: Apr 2010
Posts: 3
United Kingdom
Location: London
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
I know a point was made not to give tri-limits but i was wondering what the stock tanks in BF used, or if a figure could be given on a tank like PR's chally 2?
obviously these numbers would be a reliable guide to what works fine in game. If the rough LOD model counts could be suggested too, all the better. |
2010-11-25, 19:33 | #29 |
Retired PR Developer
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
~10k tris for a tank(.50cal on top not included)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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2010-11-27, 21:51 | #30 |
Join Date: Apr 2010
Posts: 3
United Kingdom
Location: London
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Re: Modeling, UVing and Texturing Guidelines for Community made Assets
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Tags |
assets, community, guidelines, made, modeling, texturing, uving |
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