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PR Highlights Highlights of what work the Devs are currently working on

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Old 2013-06-11, 09:54   #21
AfterDune
Retired PR Developer
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Default Re: Hill 488 (Bi Ming converted for Vietnam)

Quote:
Originally Posted by Nugiman View Post
Want to see a picture of Zippo the flametank
It looks the same as an M48 tank, just serves a slightly hotter purpose .

But here's a very old wip picture:


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Last edited by [R-DEV]AfterDune; 2013-06-11 at 09:55.. Reason: Re: Hill 488 (Bi Ming converted for Vietnam)
Old 2013-06-11, 10:03   #22
hobbnob
Default Re: Hill 488 (Bi Ming converted for Vietnam)

Holy mother that flame effect looks fantastic, does the flame have a long burn when they hit something?
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Old 2013-06-11, 10:45   #23
nAyo
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Default Re: Hill 488 (Bi Ming converted for Vietnam)

Oh bi ming, I missed it! nice
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Old 2013-06-11, 11:08   #24
Psyko
Default Re: Hill 488 (Bi Ming converted for Vietnam)

i like the height of the trees.
looks great overall!
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Old 2013-06-11, 11:22   #25
bahlye
Default Re: Hill 488 (Bi Ming converted for Vietnam)

" Charlies in the trees" ?.
Shooting platforms is there... .
Always enjoyed Bi Ming.. hope the Helmets aren't as glow in the dark as they previously were.
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Old 2013-06-11, 12:38   #26
SANGUE-RUIM
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Default Re: Hill 488 (Bi Ming converted for Vietnam)

will there be a co-op version of the map?
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Old 2013-06-11, 12:49   #27
Trede
Default Re: Hill 488 (Bi Ming converted for Vietnam)

Jesjesjesjesjesjesjes
1x M67 "Zippo" Flame Tank (15min Delayed Spawn)
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Old 2013-06-11, 12:52   #28
AfterDune
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Default Re: Hill 488 (Bi Ming converted for Vietnam)

Quote:
Originally Posted by hobbnob View Post
Holy mother that flame effect looks fantastic, does the flame have a long burn when they hit something?
Pretty much. You can set a lot on fire for a while. Wouldn't advise to walk in there - or drive your jeep through it. It will hurt like crap. The M67 is very deadly, but not invincible.

And the sound....... the sound is pretty terrifying

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Old 2013-06-11, 13:05   #29
[R-DEV]​camo
PR:BF2 Developer
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Default Re: Hill 488 (Bi Ming converted for Vietnam)

Quote:
Originally Posted by [R-DEV]Dr Rank View Post
Sangin has been on hold for a while as I'm waiting for Rhino to finish up a MAJOR project, which involves an incredible amount of work for one person (clues can be found here, here and here New IKEA Store Opening in Helmand! - Project Reality Forums), plus a few other bits and pieces the map requires to finish it off. I'll definitely give you all an update once there is more to show you

After some persistent encouragement and support from K4rn, Afterdune, Rhino and many other members of the PR team I had a go at converting this as one of a few different projects to keep me going whilst I waited to be able to finish off Sangin. In the mean time, "You know where you are? You're in the jungle baby, and your gonna dieeee!" (preferably at the hands of my m60...)
NO not detective work
As far as i can tell rhino is making extra objects for immersion in the maps, especially Afghanistan style maps (like yours). I'm just confused as to why you said it was "MAJOR" as it seems to not have a huge gameplay change. I feel like i'm just stating the obvious and am missing the point entirely. hopefully rhino might give us another hint?
p.s. that IKEA better be at camp bastion
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Old 2013-06-11, 13:50   #30
Rhino
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Default Re: Hill 488 (Bi Ming converted for Vietnam)

Quote:
Originally Posted by ChallengerCC View Post
Realy nice details there, good work!

I hope the low respawn times will not affect the gameplay, so that vehicles get spammed and wasted to mutch and teamwork/tactic suffer under it.
The respawn of 95% of the assets is the same as they are in the current few releases, as all trucks and other light vehicles have had a 5min spawn for some time now. The only real difference is that this map only has light vehicles, with the exception of the Zippo and a PT-76, which in current PR settings if compared to a MBT would have a 20min respawn instead of a 15min, but they are both not MBTs, the Zippo is based on a Medium Tank, and the PT-76 is a Light Tank with only a 76mm gun (not a 120mm gun like most other MBTs)

Quote:
Originally Posted by camo_jnr_jnr View Post
NO not detective work
As far as i can tell rhino is making extra objects for immersion in the maps, especially Afghanistan style maps (like yours). I'm just confused as to why you said it was "MAJOR" as it seems to not have a huge gameplay change. I feel like i'm just stating the obvious and am missing the point entirely. hopefully rhino might give us another hint?
p.s. that IKEA better be at camp bastion
The "IKEA" bit is only a small part of what I've been doing, it was just one of the first bits I needed to do for reasons I can't be asked to explain


Oh and BTW Rank, since no one has said it yet, the map has too many trees like!

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