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2012-01-06, 21:49 | #21 | ||
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Map] Umm Qasr (4km) [WIP]
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2012-01-06, 23:48 | #22 |
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]
To the above question, we already do that on a small scale on many maps, like on Muttrah the logi truck and supply depo are on a delay spawn after capping docks, and have done it on a large scale in our "Counter Attack" game mode in the past although it didn't work out too well then.
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2012-01-07, 07:20 | #23 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
I try to give armour enough room to manouver and also giving infantry cover using terrain and statics, so there will be open areas.
To the point, I still need some help on insurgency(on cache spawning system)...so Rhino or any other guy who has time/experience to make a tut on insurgency, will help a lot. I need insurgency help, cause this game mode will modify the static layout. Oh, ive used warlord's palace as static, which was never used b4 on PR maps...is there a problem with that particular static?? |
2012-01-07, 07:37 | #24 |
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]
All you need for INS to work is to make an ins game mode layer, and place caches as object spawners, much like how you spawn a vehicle all over the map in every single random location you want, as well as putting down main base flags, spawn points, vehicle spawns etc and the gamemode code will do the rest.
But tbh you shouldn't even bother with doing that in the early stage of development, that kinda thing is left to the final stages of development. All you need to do right now is develop areas you want to put caches in, with if they are a small place making sure the cache fits at the very most. GPO stuff comes later... |
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2012-01-07, 13:10 | #25 | |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
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2012-01-07, 23:34 | #26 |
Join Date: Aug 2010
Posts: 831
United States of America
Location: New York City
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Re: [Map] Umm Qasr (4km) [WIP]
I like the idea of a border crossing on the map, it would make it unique.
The border on Caspian Border from BF3 is really cool looking, try to make it like that |
Shovel009
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2012-01-07, 23:44 | #27 |
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]
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2012-01-08, 08:17 | #28 |
Join Date: Jun 2008
Posts: 297
Romania
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Re: [Map] Umm Qasr (4km) [WIP]
I did that for basrah... you have to choose the object spawner from the pop-up list(for this instance, i do not have the ammo cache in the list, wich makes me think of a incomplete object listing)...but as you said, i still have a lot to do on statics
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2012-01-08, 08:30 | #29 |
Join Date: Jul 2011
Posts: 456
Saudi Arabia
Location: Kuwait city . Kuwait
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Re: [Map] Umm Qasr (4km) [WIP]
Payne i asked to put the marines in the map so can you do it & is it possible ?
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2012-01-08, 08:33 | #30 |
Retired PR Developer
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Re: [Map] Umm Qasr (4km) [WIP]
ye its not on the list iirc, need to hit cancel, call its name, then put the ammo cache in the team 1 box manually.
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Tags |
4km, map, qasr, qasr4, scrapped, umm, wip |
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