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Old 2011-08-01, 02:35   #21
sell
Default Re: [Map] Test Airfield (4km) [Released]

is there a server up with this map, or were can i play this?


edit
i found a server, but i cant fined the pw for it...
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Last edited by sell; 2011-08-01 at 02:58..
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Old 2011-08-01, 07:00   #22
splatters
Default Re: [Map] Test Airfield (4km) [Released]

Cheers, the map is a lot of fun. Did you do the heightmaps in Terragen Rhino?

Oh btw, did a small tweak in the sky.con so that the view distance is more smooth and doesn't end so abruptly, gives the map a bit more feeling of depth and is more pleasing for the eyes.

Quote:
Renderer.fogStartEndAndBase 0.00/3000.00/1.00/0.60
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Old 2011-08-01, 07:26   #23
Rhino
Retired PR Developer
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Default Re: [Map] Test Airfield (4km) [Released]

L3DT and ye, set the map up first for a 4km VD but that wasn't possible and forgot to change it to work with the 3km VD limit

Also you sure its not meant to be:
Code:
Renderer.fogStartEndAndBase 50.00/3000.00/0.10/0.90
Cheers!

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Old 2011-08-02, 01:49   #24
Stealthgato
Default Re: [Map] Test Airfield (4km) [Released]

Hey Rhino, been messing around with the assets, added the Hellfire Kiowa and Russian air assets. Went to change some ground assets, here is where I have a question - is it possible to add vehicles in desert color? When I try to put the LAV or Bradley for example they spawn with the woodland scheme. Does it depend on the map or is it possible to put both paint schemes at the same time?

Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:
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Old 2011-08-02, 02:58   #25
Rhino
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Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by Stealthgato View Post
I have a question - is it possible to add vehicles in desert color? When I try to put the LAV or Bradley for example they spawn with the woodland scheme. Does it depend on the map or is it possible to put both paint schemes at the same time?
You can only have either desert or _woodland (or another texture prefix like _snow). You can't have multiple ones on the same map unless a vehicle is specified to have a woodland texture on it at all times, or a desert vehicle doesn't have a _woodland texture.


Quote:
Originally Posted by Stealthgato View Post
Also, tried to tidy up the OpFor main a little but there's no spot in these helipads:
Thous spots are open for the Z-9 and Z-9WA choppers (yes there are 5 in total) thou if you look in the editor I'm sure you will find empty spawn points on them.

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Old 2011-08-02, 03:25   #26
Stealthgato
Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by [R-DEV]Rhino View Post
Thous spots are open for the Z-9 and Z-9WA choppers (yes there are 5 in total)
Oooh I see
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Old 2011-08-08, 03:45   #27
Rissien
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Default Re: [Map] Test Airfield (4km) [Released]

We are adding this map to one of our spare servers.


MA3-USN Former

クラナド ァフターストーリー
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Old 2011-08-11, 21:05   #28
Lugi
Default Re: [Map] Test Airfield (4km) [Released]

Wow I just found a way to go past 3 km view distance, but I'll test it a bit.

I was able to go up to 6500 meters, but then I crashed. But it seems like everything below 5000 is stable.
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Last edited by Lugi; 2011-08-11 at 22:01..
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Old 2011-08-15, 17:32   #29
Sync45
Default Re: [Map] Test Airfield (4km) [Released]

Quote:
Originally Posted by Jafar Ironclad View Post
THANK YOU!!!
I'm new and I want to try out the map. I'm not too good with RAR files. So can you help me out on trying to download this map, PLEASE!!! Thank you
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Old 2011-08-15, 17:41   #30
[R-DEV]​Yosik
PR:BF2 Developer
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Default Re: [Map] Test Airfield (4km) [Released]

That's awesome Rhino, thanks!

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