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Modding Tutorials Information and tutorials related to modding BF2. |
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2008-12-22, 06:17 | #21 |
Join Date: Dec 2007
Posts: 230
Australia
Location: A Dry Place
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Re: [Info] Problems with 4km vs 2km
Say, the map isn't going to have any aircraft, would that allow us to smooth the map less?
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2008-12-22, 07:30 | #22 | |
Banned
Join Date: Mar 2008
Posts: 2,329
United Kingdom
Location: Manchester
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Re: [Info] Problems with 4km vs 2km
Quote:
Its still very apparent on foot or in road vehicles though. Ive just been spending another couple of hours removing some morphing from my map :/ As a rough estimate, I would say that you cant get away with anything more than a 45 degree angle change over the space of 3 terrain grids. After youve been mapping for a bit, you start to get a feel for what will morph and what will not. | |
2009-01-05, 12:41 | #23 |
Join Date: Mar 2005
Posts: 1,603
Finland
Location: Lahti
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Re: [Info] Problems with 4km vs 2km
In very first setup when you start making map and you select how many polys and what scale map it is... there is also something like "low res scale" is it that option which makes terrain change so much when you go close, or is "low res scale" surrounding terrain's scale, or both ?
If you make scale 2 map, low res scale is 8 by default, if you change normal scale to 4, low res scale automaticly changes to 16 Makes me think if you set low res scale to 8 for scale 4 maps, there shouldnt be any worse problems than there is in scale 2 maps..? |
2009-01-05, 13:00 | #24 |
Retired PR Developer
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Re: [Info] Problems with 4km vs 2km
low rez scale is surrounding terrain, just leave it at default unless you know what your doing since otherwise it will mess up your surrounding terrain.
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2009-07-24, 22:15 | #25 |
Banned
Join Date: Jul 2008
Posts: 1,213
United States of America
Location: San Diego California
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Re: [Info] Problems with 4km vs 2km
so does this mean i cant have big mountains on my map?
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2009-07-24, 22:33 | #26 |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
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Re: [Info] Problems with 4km vs 2km
you can, but you need to smooth them out so there wont be any LOD (level of detail) conflicts at distance. you can see that a bit on nearly all PR maps, even if there are very good hidden
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2009-07-27, 07:51 | #27 | |
Retired PR Developer
Join Date: Nov 2005
Posts: 5,886
United States of America
Location: ZZ9 Plural Z Alpha
Blog Entries: 9
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Re: [Info] Problems with 4km vs 2km
Quote:
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"apcs, like dogs can't look up" - Dr2B Rudd |
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2009-08-20, 02:36 | #28 |
Banned
Join Date: Aug 2009
Posts: 6
United States of America
Location: California
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Re: [Info] Problems with 4km vs 2km
Thanks now i need to sort my texture problem on my map!
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Tags |
1km, 2km, 4km, diffrence, info, map, morphing, polygon, problems, terrain |
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