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PR Changelogs The changelogs for recently released Project Reality versions |
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2018-04-27, 11:30 | #21 |
Join Date: Feb 2017
Posts: 139
Poland
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Re: PR:BF2 v1.5.4.0 Changelog
Why boring? Would be nice to know a little bit more about those 'not important' changes - those in this patch were kinda interesting tbh.
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Last edited by mebel; 2018-04-27 at 11:38..
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2018-04-27, 12:40 | #22 | |
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Re: PR:BF2 v1.5.4.0 Changelog
Quote:
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2018-04-27, 13:25 | #23 |
Join Date: Nov 2017
Posts: 13
Virgin Islands (U.S.)
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Re: PR:BF2 v1.5.4.0 Changelog
this fixed fps drop in 1.5 or made the fps better overall ?
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2018-04-27, 13:44 | #24 |
Join Date: Feb 2017
Posts: 139
Poland
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Re: PR:BF2 v1.5.4.0 Changelog
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2018-04-27, 16:22 | #25 |
Join Date: May 2016
Posts: 876
Germany
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Re: PR:BF2 v1.5.4.0 Changelog
Totally agree, i read through every changelog in detail and always find these little and more complicated things quite interesting. Sometimes i also notice changes ingame that are quite significant for game balance which never were addressed in the changelog at all.
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2018-04-27, 17:22 | #26 |
Join Date: Nov 2015
Posts: 628
India
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Re: PR:BF2 v1.5.4.0 Changelog
Could you please make most vehicles one man like you did with BMP-2M, for COOP on both OPFOR and BLUFOR?
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2018-04-27, 18:53 | #27 |
Join Date: Jan 2008
Posts: 114
Croatia
Location: Zagreb
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Re: PR:BF2 v1.5.4.0 Changelog
Good,good...
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2018-04-27, 19:34 | #28 |
Join Date: Jan 2013
Posts: 1,018
Germany
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Re: PR:BF2 v1.5.4.0 Changelog
Devs delivered as usual.
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2018-04-27, 22:40 | #29 |
Join Date: Oct 2013
Posts: 146
Canada
Location: Etobicoke (Toronto), Ontario, Canada
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Re: PR:BF2 v1.5.4.0 Changelog
Wonderful!
Thanks as usual, going to make another cash contribution. You guys are the best! |
2018-04-28, 01:21 | #30 |
Join Date: May 2015
Posts: 2
Uruguay
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Re: PR:BF2 v1.5.4.0 Changelog
The improvement in performance for me has been significant. In maps like Marlin where I used to get a sad and almost unbearable 20fps when looking in the direction of "the action" (=where most players are), now I'm getting a decent 40fps.
In less urban maps (and let's face it, urban maps don't currently look that great, especially compared to woodland maps, mostly due to not-that-great-looking texturing in urban environments) I get a pretty consistent 60fps, so I gotta say: excellent job to you, devs, and thank you! This came as an awesome birthday present for me! |