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Community Maps Maps created by PR community members. |
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2018-01-12, 23:39 | #21 |
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Re: [sp/coop] Ramadi [1k] [wip]
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2018-01-13, 01:21 | #22 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [sp/coop] Ramadi [1k] [wip]
LOL
D.J. |
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2018-01-13, 02:53 | #23 |
Join Date: Mar 2015
Posts: 204
Canada
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Re: [sp/coop] Ramadi [1k] [wip]
AR's with scopes will absolutely dominate those long roads, you need to make those streets shorter or else one person can cover half the map with a single AR.
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2018-01-13, 03:13 | #24 |
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Re: [sp/coop] Ramadi [1k] [wip]
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2018-01-13, 10:20 | #25 |
Join Date: Jan 2016
Posts: 279
Spain
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Re: [sp/coop] Ramadi [1k] [wip]
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2018-01-13, 13:48 | #26 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: [sp/coop] Ramadi [1k] [wip]
Some burning wrecks on the roads could reduce the sight or would it make a bit more difficult to farm.
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2018-01-13, 16:18 | #27 | |
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Re: [sp/coop] Ramadi [1k] [wip]
Quote:
Updated object count. | |
Last edited by Rabbit; 2018-01-13 at 16:23..
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2018-01-14, 16:01 | #28 |
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Re: [sp/coop] Ramadi [1k] [wip]
I was looking at lowering total object count and cannot find a solid way to do it.
Current count 9236 If I fallujah it (remove all objects from surrounding terrain to help the map blend. 8603 (difference of 633) Remove all static trash piles 369 8867 (difference of 369) Remove all filler statics (crates, shelving, etc) 8757 (difference of 479) I really dont see any good options here as I am not even done with the layout of the map yet. |
2018-01-14, 17:41 | #29 | |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: [sp/coop] Ramadi [1k] [wip]
Maybe you can reduce every 2nd cable pole (pic.3 right side good visible with the 3 powerlines) to reduce slightly the objectcount without ruining the visual quality.
Seems like you must FIGHT HARD to get the objectcount down. How many of the sidewalks have you used? (dont know the editor name from the object) For me it looks like that this is the most used object on your map. Maybe you can find alternative objects (longer) to get the same look done. Quote:
Sidenote: You used also the lamppost objects? When yes, please turn them for the navmesh process by 90° or your vehiclenavmesh get fuck up because of this object. | |
Last edited by [R-CON]Fastjack; 2018-01-14 at 17:52..
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2018-01-14, 18:00 | #30 | |
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Re: [sp/coop] Ramadi [1k] [wip]
Quote:
Using 24m sidewalks everywhere I can, and thats the biggest. As for the lamppost, cant a placeholder object go there for the mesh, then put them back? | |
Tags |
ramadi, sp or coop, wip |
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