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Old 2017-08-09, 08:56   #21
Camel_Caravan

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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

This does sound like an interesting concept which explores beyond the known boundaries of PR gameplay. I hope I can make it (and drag a bunch of my guys) and experience it for myself!

Sincere thanks and admiration for the continuous work that you guys put into giving even more to the community. Forever thankful.
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Old 2017-08-09, 09:26   #22
[R-DEV]​rPoXoTauJIo
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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Is chinese commander position open? I'd volunteer.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2017-08-09, 09:28   #23
YAK-R
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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

This sounds really interesting, too bad it's EU, and far too early for me.
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Old 2017-08-09, 10:24   #24
GHOST_-DK-
Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

@cas I will bring and lead a sq
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Old 2017-08-09, 10:34   #25
[R-CON]​CAS_ual_TY
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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Quote:
Originally Posted by Heavy Death View Post
Nice job! Sadly I'll probably not be around, make sure you record.
PR Tracker and BR of quality 10 will be available after the game. MAYBE also audio recordings of the squadleader channels.

Quote:
Originally Posted by [R-CON]Chuva_RD View Post
Would be nice if MECHINF will be added to list of key squad names, russian community would be happy
Not sure if we are going to add those squad names (most likely: yes!) but you are definitely right.

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
Is chinese commander position open? I'd volunteer.
Join our ts today please: ts.area-94.com I have a few questions. Other than that you fit in perfectly.

Quote:
Originally Posted by GHOST_-DK- View Post
@cas I will bring and lead a sq
Exacty number of people?


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Old 2017-08-09, 10:38   #26
GHOST_-DK-
Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Quote:
Originally Posted by CAS_ual_TY View Post
Exacty number of people?
Can' tell for sure, but between 6-8
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Old 2017-08-09, 11:16   #27
[R-DEV]​AlonTavor
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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Quote:
Originally Posted by [R-CON]Chuva_RD View Post
Would be nice if MECHINF will be added to list of key squad names, russian community would be happy
Right now the entire "squad names" thing is just a suggestion, It only prevents you from buying. doesn't prevent using.

We still haven't decided if only commander should buy, or squad leaders as well. If only commander can buy, then it makes the squadnames obsolete. Also if commander is a must, we're gonna need to give more roles for him other than the team's sugar daddy. Though if we make squad leaders buy, I really don't see this mod working in pubs.


Its all very easily configurable though.
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Old 2017-08-09, 11:53   #28
[R-CON]​Chuva_RD
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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
Right now the entire "squad names" thing is just a suggestion, It only prevents you from buying. doesn't prevent using.

We still haven't decided if only commander should buy, or squad leaders as well. If only commander can buy, then it makes the squadnames obsolete. Also if commander is a must, we're gonna need to give more roles for him other than the team's sugar daddy. Though if we make squad leaders buy, I really don't see this mod working in pubs.


Its all very easily configurable though.
This all true but will depend on the way commander act. If he promote rigid system where he want to control everything system where only he buy things would be preferable for him. On opposite side commander promoting initiative, tempo and trusting people whom he give tasks would choose system where proper people can request proper vehicles so he don't spend time on this and keep pace.

I think ability to modify permissions in-game by commander would be great.
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Old 2017-08-09, 12:33   #29
[R-DEV]​AlonTavor
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Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Set starting assets for this event:
-removed both team's outside main "outpost" rallypoints because no trans there anyways.

respawnning:
-2 logis, 5 min respawn.

no respawn:
-x4 trans trucks
-1x VN3 / 1x BRDM -> very strong at start considering no ATGM hats for both teams.
-2x wz551 (50cal) / 2x MTLB (50cal)
-2x z9 (light supply heli) / 1x Mi8 (cow)
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Last edited by [R-DEV]AlonTavor; 2017-08-09 at 22:15..
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Old 2017-08-09, 12:43   #30
InfantryGamer42
Default Re: Command and Control REDUX - 19th August 18:00 PRT - AREA 94

Nice idea. Wish you good luck whit this gamemode. ??
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