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PR Highlights Highlights of what work the Devs are currently working on |
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Thread Tools | Display Modes |
2015-11-01, 19:48 | #21 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: PR:BF2 v1.3.5 Map Gallery
Feel free to start mapping then
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2015-11-01, 20:35 | #22 |
Join Date: Jan 2012
Posts: 10
United States of America
Location: Seattle, WA
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Re: PR:BF2 v1.3.5 Map Gallery
Small prob with Lashkar Alt Coop overhead map.. peep the 'out of bounds' area.. Havent tested it yet, but I've seen oops like that before & it was always just the map, not in game. Hope thats the case.
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2015-11-01, 20:58 | #23 |
Join Date: Jul 2011
Posts: 2,428
Germany
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Re: PR:BF2 v1.3.5 Map Gallery
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2015-11-01, 21:50 | #24 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: PR:BF2 v1.3.5 Map Gallery
He means when opening a certain map that the URL doesn't change dynamicly. So you can't do
realitymod.com/mapgallery?asad_khal_aas_64 for example. Would be nice to have, but doesn't make it unusable without it |
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2015-11-11, 22:53 | #26 |
PR:BF2 Developer
Join Date: Jun 2011
Posts: 983
Portugal
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Re: PR:BF2 v1.3.5 Map Gallery
You spoke and we heard.
The Project Reality Gallery has now a proper layout for screens bigger than phones, this new layout shows all the available layouts and the map overview, where you can see the faction tickets, flag dispositions and DODs while at the same time it still shows all the available assets for that Map and Layout. The updated gallery also includes the icons for the assets and a working URL system, for example Muttrah City - AAS Infantry Infantry. You should also notice that the Search Bar allows you to search for the Map name and this includes the sizes, which means typing "2 km" will show every 2Km map. |
Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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2015-11-11, 23:09 | #27 |
Join Date: Apr 2013
Posts: 916
Sweden
Location: Stockholm
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Re: PR:BF2 v1.3.5 Map Gallery
You guys are badass! Thank you!
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