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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction.

 
 
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Old 2008-10-01, 11:48   #21
KP
Retired Moderator

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Default Re: [Vehicle] CV9030 [WIP]

Each poly is made up from several triangles, depending on the amount of vertices for each poly.

But, as I said, those numbers are old and could be pushed a fair bit. E.g. the recommended tri limit for assault rifles is around 3000-3500, but some of the PR ones (like the M4 + ACOG + M203) are almost twice that. For tanks, I've seen examples with 8000 tris, even though the guide says 6000. Just go on and make the model, then you can make any necessary changes later.
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Old 2008-10-01, 12:22   #22
FastWinston

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Default Re: [Vehicle] CV9030 [WIP]

OK, will do
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Old 2008-10-01, 13:45   #23
halvor1
Default Re: [Vehicle] CV9030 [WIP]

great work fast
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Old 2008-10-01, 16:19   #24
Z-trooper
Retired PR Developer

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Default Re: [Vehicle] CV9030 [WIP]

Last I heard was the Scimitar being the highest lod'ed vehicle at 10K or 12K tris.

I'd aim for 10K though.. Like KP mentioned - the handheld weapons are getting detailed pretty good now and I've heard about lod0 1p meshes being nearly 9K.. so if a handheld weapon can have that - level of detail of around 10K for a vehicle of this size should only be fair..


"Without geometry, life is pointless"
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Old 2008-10-02, 05:59   #25
black-wolf
Default Re: [Vehicle] CV9030 [WIP]

Would you like, when you finished this one, to make the dutch version?
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Old 2008-10-02, 06:40   #26
FastWinston

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Default Re: [Vehicle] CV9030 [WIP]

I Guess that can be arranged, but I cant confirm it just yet. Probably it wont be a problem but my spare time is limited Can I get back to you on a later time?
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Old 2008-10-02, 06:59   #27
Glimmerman
Retired PR Developer
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Default Re: [Vehicle] CV9030 [WIP]

Sure take all the time you need, its not THAT high on our list YET.

We are focussing on infantry first but as soon as those are all done we need more vehicles.

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Old 2008-10-02, 07:28   #28
FastWinston

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Default Re: [Vehicle] CV9030 [WIP]

Just PM me when the time comes
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Old 2008-10-02, 08:36   #29
Glimmerman
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Default Re: [Vehicle] CV9030 [WIP]

Well start on it as soon as you have the time, the sooner its done the better.
But its not that we are dead in the water at this moment without it.

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Old 2008-10-05, 07:55   #30
jbgeezer
Default Re: [Vehicle] CV9030 [WIP]

i like it fastwinston
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