project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Australian Forces
12 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
Thread Tools Display Modes
Old 2008-08-04, 05:02   #21
Aestabjoo
Default Re: [Vehicle] Bushmaster

Tonnie,

Looking great mate, just compared them to some photo's of ones being used in teh RL I took while on ex last fortnight and they look great. A few niggling inconsistencies, but not worth mentioning.

The one thing I did want to mention was that the vehicles are well maintained, especially while on operations. That includes the paint work - driving a vehicle with alot of scratches on it reveals the metal, which completely defies the point of having camouflage in the first place (not just the visual effect to the naked eye, but the IR masking as well).

The vehicles are well cleaned and maintained (including a wash and paint touch ups as required) as soon as they get back to base - as far as the game goes, I assume that would be after the battle is over.

Also, it would be great if you could add the rear turret mount. Even if you can't add the weapon due to balance issues in the game, it would be awesome to see it there.

I think there should be lots more mud, dust and dirt and alot less scratches!
Aestabjoo is offline
Old 2008-08-04, 10:37   #22
Kenny

Kenny's Avatar
Default Re: [Vehicle] Bushmaster

It sort of looks like the last guy who drove it was either drunk or me and rolled it a few dozen times but the model looks "God" like, Nice work.
Kenny is offline
Old 2008-08-10, 09:37   #23
General Fuct
Default Re: [Vehicle] Bushmaster

Going to add the remote weapon station version as well?
General Fuct is offline
Old 2008-08-13, 12:54   #24
Tartantyco
Default Re: [Vehicle] Bushmaster

-Just some reference pics for those who want to compare it to the real thing:







-You can also see where to put dirt and scratches based on these pictures.
Tartantyco is offline
Old 2008-08-17, 04:00   #25
[uBp]Irish
Default Re: [Vehicle] Bushmaster

Tart, you got the Skin Pattern/Colors right on. Great job dude.
[uBp]Irish is offline
Old 2008-08-17, 04:20   #26
Airsoft
Retired PR Developer

Airsoft's Avatar
Default Re: [Vehicle] Bushmaster

mabye soften the extra wheel
Airsoft is offline
Old 2008-08-17, 05:20   #27
Tonnie
Retired PR Developer

Tonnie's Avatar
Default Re: [Vehicle] Bushmaster

Quote:
Originally Posted by Airs0ft_S0ldier11 View Post
mabye soften the extra wheel
Yer np will do,

any other suggestions would be great.


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2008-08-17, 08:01   #28
black-wolf
Default Re: [Vehicle] Bushmaster

Well... it looks clean. Maybe some dust and dirt?
black-wolf is offline
Old 2008-08-17, 08:23   #29
Tartantyco
Default Re: [Vehicle] Bushmaster

Quote:
Originally Posted by [uBp]Irish View Post
Tart, you got the Skin Pattern/Colors right on. Great job dude.
-lol, I should post in these threads more often so I can take credit for other people's work. Maybe they'll make me R-CON...

Tartantyco is offline
Old 2008-08-17, 08:39   #30
Chanvlan
Default Re: [Vehicle] Bushmaster

Quote:
Originally Posted by Tartantyco View Post
-lol, I should post in these threads more often so I can take credit for other people's work. Maybe they'll make me R-CON...

lolz ahahaha
Chanvlan is offline
 


Tags
bushmaster, vehicle

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:56.