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Australian Forces Discussion pertaining to the PR Australian Forces. |
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2009-05-04, 07:37 | #21 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-05-04, 07:40 | #22 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
Well it shouldn't be too much trouble taking them off.. Making the launchers separate and placing them in as child-objects would be a wiser way to go, much like how we managed to remove the launchers off the vanilla APCs.
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Personal Folio - http://www.studioash.net |
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2009-05-04, 07:44 | #23 |
Registered User
Join Date: Aug 2008
Posts: 245
Australia
Location: Grid: 56J 553994 6884209
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Re: [Vehicle] ASLAV / ASLAV-PC
id be very surprised if the game needed to balance the aslav with a tow launcher on it, especially when it has the bush master cannon lol
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2009-05-04, 07:45 | #24 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
So does thet mean i still model the TOWs or not? Dont note tho i wouldnt be getting this model back up and runnign for awile as its pretty low piroity.
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-05-04, 07:51 | #25 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
TOWs won't be a priority, in fact best to leave them out for now.
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Personal Folio - http://www.studioash.net |
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2009-05-04, 08:13 | #26 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
Will do...
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-05-05, 01:56 | #27 |
Retired PR Developer
Join Date: Feb 2007
Posts: 660
Australia
Location: Australia
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Re: [Vehicle] ASLAV / ASLAV-PC
PR isn't about balance anyway.
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2009-05-05, 02:05 | #28 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
well in previous times i have been told that tows would have to go on for balancing reasons... But times may have changed..
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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2009-05-05, 02:11 | #29 |
Retired PR Developer
Join Date: Feb 2007
Posts: 660
Australia
Location: Australia
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Re: [Vehicle] ASLAV / ASLAV-PC
Your right, times have probably changed, the LAV-25's and Stryker's ingame now don't have them, like the variants they represent don't.
Look forward to updates in the future mate . |
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2009-05-05, 02:12 | #30 |
Retired PR Developer
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Re: [Vehicle] ASLAV / ASLAV-PC
cheers mate may by a fair wait tho lol gotta get these bloody styers working.
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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Tags |
aslav, aslavpc, vehicle |
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