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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2009-05-04, 07:37   #21
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

Quote:
Originally Posted by [MPN]Slouch2 View Post
TOWs for Australian ASLAV's aren't happening unfortunately. Would have been nice, in game and IRL.
The only reason we would have the TOWs on our ASLAVS in game is coz of "balenced play"

I would prefer them to be as realistic as possible but its not up to me.


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-05-04, 07:40   #22
Chuc
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Default Re: [Vehicle] ASLAV / ASLAV-PC

Well it shouldn't be too much trouble taking them off.. Making the launchers separate and placing them in as child-objects would be a wiser way to go, much like how we managed to remove the launchers off the vanilla APCs.


Personal Folio - http://www.studioash.net
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Old 2009-05-04, 07:44   #23
Gu^n3r
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Default Re: [Vehicle] ASLAV / ASLAV-PC

id be very surprised if the game needed to balance the aslav with a tow launcher on it, especially when it has the bush master cannon lol
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Old 2009-05-04, 07:45   #24
Tonnie
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Default Re: [Vehicle] ASLAV / ASLAV-PC

So does thet mean i still model the TOWs or not? Dont note tho i wouldnt be getting this model back up and runnign for awile as its pretty low piroity.


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-05-04, 07:51   #25
Chuc
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Default Re: [Vehicle] ASLAV / ASLAV-PC

TOWs won't be a priority, in fact best to leave them out for now.


Personal Folio - http://www.studioash.net
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Old 2009-05-04, 08:13   #26
Tonnie
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Default Re: [Vehicle] ASLAV / ASLAV-PC

Will do...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-05-05, 01:56   #27
Sabre-Oz
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Default Re: [Vehicle] ASLAV / ASLAV-PC

PR isn't about balance anyway.

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Old 2009-05-05, 02:05   #28
Tonnie
Retired PR Developer

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Default Re: [Vehicle] ASLAV / ASLAV-PC

well in previous times i have been told that tows would have to go on for balancing reasons... But times may have changed..


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2009-05-05, 02:11   #29
Sabre-Oz
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Default Re: [Vehicle] ASLAV / ASLAV-PC

Your right, times have probably changed, the LAV-25's and Stryker's ingame now don't have them, like the variants they represent don't.

Look forward to updates in the future mate .

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Old 2009-05-05, 02:12   #30
Tonnie
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Default Re: [Vehicle] ASLAV / ASLAV-PC

cheers mate may by a fair wait tho lol gotta get these bloody styers working.


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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