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2011-12-20, 20:07 | #21 | |
Join Date: Dec 2005
Posts: 4,374
Sweden
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Re: More realistic mini-maps?
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My version on the left, original on the right. Edit; New versions in post #26 Muttrah | Muttrah, edit only Qinling Tad Sae Iron Eagle Jabal Mestia I don't think there needs to be a huge difference, just a little tweaking to reduce the sometimes gamey(?) colours. I did use the same effects on all of these though for consistencies sake, I don't know if that's optimal to do because especially dark maps could suffer from it. | |
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Last edited by Zrix; 2011-12-21 at 11:51..
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2011-12-20, 22:00 | #22 |
Join Date: Jan 2010
Posts: 525
Finland
Location: Helsinki
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Re: More realistic mini-maps?
There is subtle editing and then there is Zrix! Don't get me wrong, they're all improvements but there is barely any noticeable difference, especially if they're not next to each others.
Images taken with a real camera through the atmosphere have a lot of color imperfections for obvious reasons, some less than others depending on the conditions. That's what I'm going for here and that's why I don't think they all should look alike. Here's my improved version of muttrah, which retains most of the container colors this time http://img440.imageshack.us/img440/8269/mut1024.jpg |
2011-12-20, 22:23 | #23 | |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: More realistic mini-maps?
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2011-12-20, 22:34 | #24 |
Join Date: Jan 2010
Posts: 525
Finland
Location: Helsinki
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Re: More realistic mini-maps?
What's so depressing about more realistic colours? Does it really matter where in the happy-----depressing scale the mini-map locates when the map (=level) itself isn't going to change a bit. Do you really prefer the current maps?
No-one is complaining how depressing the weapons and tanks look, they're not very colourful either! This is a war game, it's not all about flowers, unicorns, sunshine and rainbows. Besides, I don't think that those mini-maps look depressing at all. |
2011-12-20, 22:58 | #25 |
Join Date: Apr 2009
Posts: 1,947
Japan
Location: Sendai
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Re: More realistic mini-maps?
As much as I want to support the addition of semi-realistic satellite images for the minimaps, I would like to point out that you could lessen the filters and greying just a bit on the muttrah minimap. You could make it more realistic but also retain the nice brown that the mountains have while still crushing the really bright hues such as the greens and yellows.
Also, I'm going to step in as a mediator here and suggest that everyone just calm down a bit before someone says something that is going to be a regret. Let the thread pan out the way it is meant to pan out but please don't be to hostile when backing up opinions. |
2011-12-20, 23:50 | #26 | |
Join Date: Dec 2005
Posts: 4,374
Sweden
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Re: More realistic mini-maps?
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Anyway, here's a few other versions. Top half is modified. Spoiler for Images:
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Last edited by Zrix; 2011-12-21 at 12:05..
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2011-12-21, 03:50 | #27 | ||||||
Retired PR Developer
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Re: More realistic mini-maps?
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Yes a few subtle filters and edits can certainly improve an image or texture but just because something drastically different from what it was before, dose not make it better. We had one guy a long time ago who applied a load of filters to all the vehicles and at first everyone thought they looked so cool and new until they got up-close ingame with them and realized how shit they really where and this guy even managed to get as far as getting his stuff into the test builds before it was all scraped in a split second. Quote:
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As such its not much different from taking a photo from your normal digital camera. Providing its set up correctly, you should have a decent image that looks as it would up close in r/l. Quote:
http://img535.imageshack.us/img535/8...qaboosport.jpg http://img404.imageshack.us/img404/4255/qport.jpg http://img534.imageshack.us/img534/103/26894736.jpg Also loving the neon green trees and grass Quote:
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Last edited by [R-DEV]Rhino; 2011-12-21 at 06:25..
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2011-12-21, 18:24 | #28 |
Join Date: Jan 2010
Posts: 525
Finland
Location: Helsinki
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Re: More realistic mini-maps?
Google Earth for example uses images taken from both satellites above the atmosphere and aircrfat within the boundaries of the atmosphere, there isn't a huge difference between them. The relevant thing is, that there is a lot of air (+humidity) between the ground and the camera, which tints the image in all kinds of ways depending on conditions (especially shadows). The color of the water is just one thing, one could edit that any way they wanted, reflecting the sun for example.
My way of editing the muttrah map was just one way and a concept you could just as well edit the water to reflect the sun. 'The funny thing here' is that you're talking about realistic pictures yet imply that the original one is the most realistic looking For the record, the 'neon green' trees are almost exactly the same color as in the google earth picture. The main point I'm trying to convey is that having the mini-map look more gritty and less perfect, -not from an ideal world where the aerial images are taken at the exact same moment and conditions as the battle with supernatural equipment- more like an actual photo or a map would bring realism and immersion into the game. I'm not saying that my version is perfect because there are so many ways you can make a picture look more realistic. p.s. you (Rhino) repeatedly keep referring to me and many others on the forums as 'inexperienced' and yourself as the 'vastly experienced' DEV, not in this thread only - it's causing a lot of discontent. The way you talk down to me and others is annoying, it would be in everyones interest if you regarded yourself as equal instead. I'm quite positive that I have way more experience in Photoshop and photography overall (both pseudo and real photography) than you do, for that matter. |
2011-12-22, 06:21 | #29 | ||
Retired PR Developer
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Re: More realistic mini-maps?
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How the military take there reconnaissance photos is totally different. For starters they have specialized aircraft, with specialized flight and camera systems in order to get the best quality photos and they don't edit nor blend them together like GE dose since most of the time they just take the area of interest and print it strait out with any stitching together is done automatically via how the cameras take there photos which is linked to the aircraft's height and speed. Here are some examples of what the troops on the ground get which are low rez versions of the final aerial shots to fit on there print outs. Not the best shots ever but the best ones I could find without spending hrs shifting though all my Afghan refs. As you can see, these images are not distorted and are very like the real thing which is what is what we are trying to portray with our mini-maps too, although are somewhat arguably more higher rez but I have seen soldiers carrying close up photos of points of interest. The point is, changing PR's minimaps drastically to be really far off from what the real thing looks like is unrealistic, although a small edit to its colours yes can help in some cases to make the map look more naturally, but not to overdo it to the extent where its unrecognisable to what your standing on. Quote:
I treat every forum user with respect providing they treat us, the devs with respect but as soon as that is broken, like you have here in the last few posts, your going to have to do a lot to earn back my respect and I can tell you now, not just from my POV but the other devs POV too, its not helping your cause of getting this change implemented into the mod when you go about it the way you are. | ||
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Last edited by [R-DEV]Rhino; 2011-12-22 at 11:01..
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2011-12-22, 17:52 | #30 | |
Join Date: Nov 2009
Posts: 43
Finland
Location: Helsinki
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Re: More realistic mini-maps?
Correct me if I'm wrong but what I have understood splatters is not suggesting to do anything stylish and artsy fartsy to the mini-maps. Only to tweak its colors to look more like actual aerial photographs (uav or satellite) than just an ingame screenshot which to be honest the current mini-maps look like.
In fact these images seem to me more like what spatters is trying to aim at. Quote:
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Tags |
maps, minimaps, realistic, texture |
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