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13 Sep 2024, 00:00:00 (PRT)
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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2020-05-22, 08:51   #21
Damian_

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Default Re: Let everyone drag bodies

Quote:
Originally Posted by sweedensniiperr View Post
Letting everyone drag would mean huge impact to gameplay.
Question, would it be positive or negative?
Also, does it fit Project Reality Spirit?

Effects I would expect:
1. Medics have easier job, responsibility of getting wounded ally out of dangerous spot is not his alone.
2. People will be caught off guard while dragging their friends.
3. Trolling(throwing bodies in water, of the roof).
4. Possibility of roleplay(I will get my buddy out of here and find someone who can help him).
5. Increased possibility of reviving randoms. I don't like helping randoms since I always assume that their bodies are camped, if I were to see two guys together one dragging another I would be willing to believe that it is safe. Also his buddy could guard us, since he is already here.

Also since last nerf to revive, this could be nice buff for it(that also promotes temwork).

I'm looking forward to seeing your point of view just keep it logical, not emotional.
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Last edited by Damian_; 2020-05-22 at 09:15..
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Old 2020-05-22, 14:03   #22
mries
Supporting Member
Default Re: Let everyone drag bodies

Potentially stupid question/idea incoming:

Does a weapon slot have the ability to have two 'firing' options/animations like left and right mouse button?
If yes, could the shovel potentially have the ability to drag when you press right mouse button?
That with RMB the animation of the shovel is just not showing anything on screen and you drag the wounded player.

This would save a weapon slot and gives a double function on a 'teamplay' tool.

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Old 2020-05-22, 14:06   #23
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: Let everyone drag bodies

Yeah we had the same idea. Could be alternative fire on shovel.
Or add it as weapon for unarmed.
Or remove knife and replace with drag.
Or only add it to select few kits with remaining slots (this is very inconsistent among factions and their variants though.

There are lots of ways to add it to more kits. Question is mostly if it's a good idea. Which we are still unsure about So we aren't looking much for feedback on how to implement it, mostly feedback from you guys if we should.

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Old 2020-05-22, 14:15   #24
Rabbit
Default Re: Let everyone drag bodies

Quote:
Originally Posted by Mineral View Post
Yeah we had the same idea. Could be alternative fire on shovel.
Or add it as weapon for unarmed.
Or remove knife and replace with drag.
Or only add it to select few kits with remaining slots (this is very inconsistent among factions and their variants though.

There are lots of ways to add it to more kits. Question is mostly if it's a good idea. Which we are still unsure about So we aren't looking much for feedback on how to implement it, mostly feedback from you guys if we should.
Realism yes, gameplay, maybe. Could reduce the time needed to get a whole squad back up.
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Old 2020-05-22, 18:17   #25
SemlerPDX
PR Server License Administrator

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Default Re: Let everyone drag bodies

Across the board, IMHO all players should be able to drag bodies. It is a massive teamwork function for a massively teamwork based military game, any SL should be able to order one or two guys to retrieve a downed squad member.

If it needs limitations, add them -- maybe stamina goes down as fast as or faster than just sprinting while dragging, when gone, body is dropped? Or maybe time based - or distance dragged...

Either way, feels like it would be far less realistic for a player to need to, for example, swap kits in order to have the 'kit' to drag a player if/when needed. Totally makes sense that this role based game would seem to want to put that 'skill' onto only those whose role is fitting for the action, but it seems more like a general action that anyone should be able to do, like self-healing from a bandage or such.

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Old 2020-05-22, 20:55   #26
friendly
Default Re: Let everyone drag bodies

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Old 2020-05-24, 10:15   #27
Damian_

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Default Re: Let everyone drag bodies

Quote:
Originally Posted by Mineral View Post
Yeah we had the same idea. Could be alternative fire on shovel.
Or add it as weapon for unarmed.
Or remove knife and replace with drag.
Or only add it to select few kits with remaining slots (this is very inconsistent among factions and their variants though.

There are lots of ways to add it to more kits. Question is mostly if it's a good idea. Which we are still unsure about So we aren't looking much for feedback on how to implement it, mostly feedback from you guys if we should.
Could also be alt fire on knife,
but pls don't make it only on empty kit.
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Old 2020-06-04, 13:11   #28
The_Turkish_Moose
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Default Re: Let everyone drag bodies

Quote:
maybe a better option would be to use the unarmed kit for dragging
This sounds like a good idea!

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Old 2020-06-11, 07:53   #29
Damian_

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Default Re: Let everyone drag bodies

Quote:
Originally Posted by The_Turkish_Moose View Post
This sounds like a good idea!
If you have to drop your gun to do it, noone will ever use it.
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Old 2020-06-21, 18:10   #30
Grump/Gump.45
Default Re: Let everyone drag bodies

Quote:
Originally Posted by Nate. View Post
afaik this can only be done with a weapon slot, so each kit would need a slot for dragging.
Use weapon slot 9 for non-medics.. the ONLY kits that use the 9 key are combat engineer/sapper with yellow water container IED(militia, Hamas, Insurgent,ARF) for their patch and insurgent medics with their 11 patches. All wounded bodies including enemy should be draggable.
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