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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

 
 
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Old 2012-10-06, 15:15   #21
AfterDune
Retired PR Developer
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Default Re: PR:F v0.1 Bug Reports

If you CTD after installing the Falklands, try this:

Quote:
Download this: https://dl.dropbox.com/u/10442127/realityvietnam.pyc

Place it in:

[your BF2 folder]/mods/pr/python/game/

That should fix it.

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Old 2012-10-06, 15:23   #22
hardcore_pig
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Default Re: PR:F v0.1 Bug Reports

Installing Vietnam and then Falklands fixed the problem for me.

Using the debugger the way I did could possibly help some of you.

Cheers for the fast answer btw.
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Old 2012-10-06, 15:44   #23
Kevokpo
Default Re: PR:F v0.1 Bug Reports

Quote:
Originally Posted by [R-DEV]Rhino View Post
This doesn't happen to most people, my guess is that your very low on memory, and as soon as you get close to Argentina and its jet, you need to load all its textures and you don't have enough free memory to do that and as a result, you CTD.

There are two things you can try for me to confirm this.

1. Lower your GFX settings so everything is on low, then try spawning there. If everything is already all on low then you can't try this one.
2. Try loading up AAS 16 (Infantry) and flying to Argentina if you haven't already done so (if you have, plz confirm you have?) and see if you crash then. Also can you please note at what exact time do you crash, is it when Argentina comes into sight, when you get close to the airbase or excatly when you leave the minimap, or outside of the minimap area but randomly at some point in the water when you get close to Argentina etc?
this happened, not to me only but every single pleyer, in our server, trying to spawn or reach the main airfield, the admin of the server who has an I7 with about 8 gigs of ram (or more don't know exactly) also crashed when trying to spawn there, he was the one that tried to go to the airfield using the helo and told me that when he left the minimap he CTD, only him and the co-pilot, not the server. after the crash, both pilot and Co-pilot created a local lan by their own and they could spawn in the arg. main airfield (both have very good PC specs and play BF3 at full res, so you get an idea how their pc's are)

I already play with everything in low settings, but the fact is that then we played the 32 layer and everbody could spawn without any problems.

that's why I don't think its a memory error, I have 3 gb of ram and never had a ctd in my life.

Quote:
Originally Posted by [R-DEV]Rhino View Post
Sounds odd, can you try to confirm this? Not had it happen to me.
yes when I heard it I didn't believe him at first, he told me the same happened to him in the Vietnam beta, but I will confirm and give details later when he gets online
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Old 2012-10-06, 16:05   #24
MrTomRobs
Default Re: PR:F v0.1 Bug Reports

Quote:
Originally Posted by Jolly View Post
Same issue here, CTD if I am trying to start any local server.
I'm also getting CTDs trying to load in a local server.
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Old 2012-10-06, 16:28   #25
AfterDune
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Default Re: PR:F v0.1 Bug Reports

Then do as I suggested a few posts ago.

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Old 2012-10-06, 16:41   #26
ExeTick
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Default Re: PR:F v0.1 Bug Reports

I do not recommend to use the automatic AA gun HMS invincible have. I was firing for a few seconds and the entire server start to lag.
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Old 2012-10-06, 19:20   #27
Pvt.LHeureux
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Default Re: PR:F v0.1 Bug Reports

Yes, the minigun on the HMS is called the Lag Cannon.
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Old 2012-10-06, 19:31   #28
ubermensche
Default Re: PR:F v0.1 Bug Reports

I managed to play the game on some bot supported maps. But it crashes after 5 minutes of gameplay,, with no errors showing when running in windowed mode. Any reason to this?
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Old 2012-10-06, 20:33   #29
[R-DEV]​rPoXoTauJIo
PR:BF2 Developer
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Default Re: PR:F v0.1 Bug Reports

Found 2 bugs:
1. Some problems with huey hud, still see it on 7,8,9, POVs.
2. British grenades don't want to explode!
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Old 2012-10-07, 02:05   #30
Mongolian_dude
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Default Re: PR:F v0.1 Bug Reports

GB Std Marksmen kit (FAL x4 optic) has an issue where the ejection port continuously opens and closes as if the operator is firing two rounds every second, despite not actually firing any. This does not occur when the weapon is lowered, but when it is raised and scoped in.


...mongol...

Military lawyers engaged in fierce legal action.
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