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Old 2013-10-15, 01:35   #21
titsmcgee852
Default Re: [Weapon] AKM [WIP](SY)

Is this destined for what I think it is?
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Old 2013-10-15, 19:18   #22
[FSA]IrRahman
Default Re: [Weapon] AKM [WIP](SY)

What about the Type 56-1? It is the most used weapon in Syria by both FSA and shabiha.

FSA:



Shabiha:



It is easy to do just replace iron sights, minor changes and different wood texture, and maybe add more scratches on the whole rifle.
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Old 2013-10-15, 19:54   #23
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by [FSA]IrRahman View Post
What about the Type 56-1? It is the most used weapon in Syria by both FSA and shabiha.

It is easy to do just replace iron sights, minor changes and different wood texture, and maybe add more scratches on the whole rifle.
Since you know what defines easy, why don't you do these changes yourself? it's not always as easy 'as just a small edit'. And as said 4000x times, we aren't focusing on the rebel faction or any other splinter group of the army when it comes to weapons. We solely are working on the development of the regular army. This thread is about the development of the AKM. And is not a suggestion forum for anything else.

Currently I'm in the progress and trying to get our AK74 from PR to look close to a AKM. I'll soon have pics.

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Last edited by [R-DEV]Mineral; 2013-10-15 at 20:00..
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Old 2013-10-15, 23:04   #24
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: [Weapon] AKM [WIP](SY)

As promised the Placeholder WIP AKM and AKMS

What I did was take the AK74 of PR, use the AK47 mag and removed the muzzle flash together with a very small texture edit. For the AKMS I used the AK47S stock.

AKM:




AKMS:




Feel free to provide feedback on model and texture. Should be able to do a few more edits without much issue giving it's not too difficult.

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Old 2013-10-16, 00:46   #25
SShadowFox
Default Re: [Weapon] AKM [WIP](SY)

The AKMS looks quite nice, looking forward to see it in-game.
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Old 2013-10-16, 14:25   #26
[FSA]IrRahman
Default Re: [Weapon] AKM [WIP](SY)

By shabiha I meant SAA, that's how the Syrians call them.
Type 56 is used very widely by both FSA, SAA and al-Q. It is for sure most common weapon in Syria.

I also found few wrong things with your AKM/AKMS models:



1. Delete this part from both models:



It is lock for folding stock for AKS-74.



2. Change wood furniture, because one from AK-74 looks differently than from AKM.

AK-74 wood:





AKM wood:







3. Change iron sights from AK-74 to AKM. AK-74 have very different iron sights from previous AKs.



4. Change dust cover from flat into curved.





5. AKM have shorter length than AK-74 and it in general has different sizes.



In my opinion it is wrong decision to make AKM model by basing on AK-74, because AKM have more in common to AK-47 than to AK-74.
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Old 2013-10-16, 14:37   #27
Hulabi
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Default Re: [Weapon] AKM [WIP](SY)

There are probably hundreds or thousands of AKM models floating around the internet. I'm sure if you asked around you would get permission to use some of them.

A quick search in polycount for example: Polycount Forum - Search Results
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Old 2013-10-17, 07:36   #28
titsmcgee852
Default Re: [Weapon] AKM [WIP](SY)

There are so many AK models in game and I can barely tell the difference between any of them. Kinda like how FH2 has so many sherman tank models. Not in a bad way of course.
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Old 2013-10-17, 08:13   #29
[R-DEV]​Tim270
PR:BF2 Developer

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Default Re: [Weapon] AKM [WIP](SY)

GAMEBANANA: Soviet AKM(Tula, 1975) (Models > Rifles)

Bull has textures I think. Might just save you a LOT of hassle asking Mr.Rifleman. He let the PR team use his TT33 so I am sure he would allow you to use this.

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Old 2013-10-18, 17:57   #30
Spush
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Default Re: [Weapon] AKM [WIP](SY)

Bull is on the PR2 team, and he's around on these forums.

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