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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2009-03-18, 03:49   #21
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
k i have a question for somebody else.

everytime i jump on to a hummvw and get on the 50 the sights are messed up.

this is know.

but i was wondering if, any of the devs new what was causing it.

to me it almost looks like the gun is pushed to close to the camera.

is that possible.
a screenie would help =D

-Edit I did the nuke ied but this error message
[
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Last edited by Anhkhoa; 2009-03-18 at 04:04..
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Old 2009-03-18, 04:07   #22
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

thats odd, did you ever get your regular arty ied working?


edit: also when you created the nuke_ied did you put in the same folder as the normal arty_ied.

dont create a new weapons folder.

2x edit: Should look like this

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Last edited by RAW HOMICIDAL; 2009-03-18 at 04:17..
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Old 2009-03-18, 05:49   #23
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
thats odd, did you ever get your regular arty ied working?


edit: also when you created the nuke_ied did you put in the same folder as the normal arty_ied.

dont create a new weapons folder.

2x edit: Should look like this

ahh I see. I made a new weapon folder and yes I got the regualr modding working.

-Edit AHHH it didnt work. I still got the same message and this is all i have in my arty IED and most (I haven't looked in all of em) weapon folders.

Edit2 I found a P226 https://www.realitymod.com/forum/f66...6-equinox.html. I put it in place of the M9 ysed by US officers and I got the bundlechild error. Just wondering...he says to put it into the Object_client but since PRSP doesn't have one would it work in the object_server or is there some long code i have to put it or something.
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Last edited by Anhkhoa; 2009-03-18 at 07:07..
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Old 2009-03-18, 12:31   #24
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

alright if you dont mind could you post your.

1. MEINSURGENTS_SAPPER.CON <<<<-----\
2. NUKE_IED.con <<<<<<------------------- ( the entire files if you dont mind. and in code format.)
3. NUKE_IED.tweak <<<<<<<<-----/

and by the looks of the files and description of the p226 the weapon was just a reskin. so it was assuming you already had the rest of the files.


i just saw the last part of your post, PRSP uses PRMP's Object_client.zip. This is for saving space.

you can replace the p226 texture there but i dont think that it is going to work. due to the missing files.
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Last edited by RAW HOMICIDAL; 2009-03-18 at 15:36..
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Old 2009-03-20, 06:20   #25
Anhkhoa
Default Re: How to begin Modding your PR_SP

Quote:
Originally Posted by RAW HOMICIDAL View Post
alright if you dont mind could you post your.

1. MEINSURGENTS_SAPPER.CON <<<<-----\
2. NUKE_IED.con <<<<<<------------------- ( the entire files if you dont mind. and in code format.)
3. NUKE_IED.tweak <<<<<<<<-----/

and by the looks of the files and description of the p226 the weapon was just a reskin. so it was assuming you already had the rest of the files.


i just saw the last part of your post, PRSP uses PRMP's Object_client.zip. This is for saving space.

you can replace the p226 texture there but i dont think that it is going to work. due to the missing files.
I got the nuke IED working. I placed one a the VCP on Basrah. The village 350meters down the highway was obliterated =D. The P226 didn't, it bugged all the other pistols to act like vBF2 in sounds and animations...
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Old 2009-03-22, 01:33   #26
Darkcloak2
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Default Re: How to begin Modding your PR_SP

@Ankhoa
I think i'm getting the same problem as you, just no error message. I load Basrah fine but when I try to spawn with the sapper kit, it crashes. How'd you fix your problem?
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Old 2009-03-22, 01:51   #27
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

^ darkcloak 2 would you plz, post your MEINSURGENTS_sapper.con file up.

and ill have a look.
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Old 2009-03-22, 11:14   #28
Darkcloak2
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Default Re: How to begin Modding your PR_SP

never mind, I got it too work. thanks for the awesome tutorial

EDIT: New question. For all the kits like _nvg or _para, how do you get the game to recognize those?
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Last edited by Darkcloak2; 2009-03-22 at 11:54..
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Old 2009-03-22, 14:45   #29
RAW HOMICIDAL
Default Re: How to begin Modding your PR_SP

I will make a tutorial.

edit: wait i already did.

look up my tutorial on "Altering Starting Weapons Kits".
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Old 2009-03-22, 19:14   #30
Darkcloak2
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Default Re: How to begin Modding your PR_SP

how about for altering the kits that are requested? i.e., when I request marksman, instead of getting the marksman, can i get a Marksman_para_nvg?

EDIT: Also, how can I edit the explosision damage, range and effects of a M203 off the M4ugl?
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Last edited by Darkcloak2; 2009-03-23 at 00:33..
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