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Modding Tutorials Information and tutorials related to modding BF2. |
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2009-03-18, 03:49 | #21 | |
Join Date: Jan 2009
Posts: 691
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Re: How to begin Modding your PR_SP
Quote:
-Edit I did the nuke ied but this error message [ | |
Last edited by Anhkhoa; 2009-03-18 at 04:04..
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2009-03-18, 04:07 | #22 |
Join Date: Sep 2008
Posts: 349
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Location: Cincinnati, Ohio
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Re: How to begin Modding your PR_SP
thats odd, did you ever get your regular arty ied working?
edit: also when you created the nuke_ied did you put in the same folder as the normal arty_ied. dont create a new weapons folder. 2x edit: Should look like this |
Last edited by RAW HOMICIDAL; 2009-03-18 at 04:17..
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2009-03-18, 05:49 | #23 | |
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Re: How to begin Modding your PR_SP
Quote:
-Edit AHHH it didnt work. I still got the same message and this is all i have in my arty IED and most (I haven't looked in all of em) weapon folders. Edit2 I found a P226 https://www.realitymod.com/forum/f66...6-equinox.html. I put it in place of the M9 ysed by US officers and I got the bundlechild error. Just wondering...he says to put it into the Object_client but since PRSP doesn't have one would it work in the object_server or is there some long code i have to put it or something. | |
Last edited by Anhkhoa; 2009-03-18 at 07:07..
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2009-03-18, 12:31 | #24 |
Join Date: Sep 2008
Posts: 349
United States of America
Location: Cincinnati, Ohio
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Re: How to begin Modding your PR_SP
alright if you dont mind could you post your.
1. MEINSURGENTS_SAPPER.CON <<<<-----\ 2. NUKE_IED.con <<<<<<------------------- ( the entire files if you dont mind. and in code format.) 3. NUKE_IED.tweak <<<<<<<<-----/ and by the looks of the files and description of the p226 the weapon was just a reskin. so it was assuming you already had the rest of the files. i just saw the last part of your post, PRSP uses PRMP's Object_client.zip. This is for saving space. you can replace the p226 texture there but i dont think that it is going to work. due to the missing files. |
Last edited by RAW HOMICIDAL; 2009-03-18 at 15:36..
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2009-03-20, 06:20 | #25 | |
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Re: How to begin Modding your PR_SP
Quote:
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2009-03-22, 01:33 | #26 |
Retired Forum Moderator
Join Date: Jan 2009
Posts: 533
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Re: How to begin Modding your PR_SP
@Ankhoa
I think i'm getting the same problem as you, just no error message. I load Basrah fine but when I try to spawn with the sapper kit, it crashes. How'd you fix your problem? |
2009-03-22, 01:51 | #27 |
Join Date: Sep 2008
Posts: 349
United States of America
Location: Cincinnati, Ohio
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Re: How to begin Modding your PR_SP
^ darkcloak 2 would you plz, post your MEINSURGENTS_sapper.con file up.
and ill have a look. |
2009-03-22, 11:14 | #28 |
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Re: How to begin Modding your PR_SP
never mind, I got it too work. thanks for the awesome tutorial
EDIT: New question. For all the kits like _nvg or _para, how do you get the game to recognize those? |
Last edited by Darkcloak2; 2009-03-22 at 11:54..
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2009-03-22, 14:45 | #29 |
Join Date: Sep 2008
Posts: 349
United States of America
Location: Cincinnati, Ohio
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Re: How to begin Modding your PR_SP
I will make a tutorial.
edit: wait i already did. look up my tutorial on "Altering Starting Weapons Kits". |
2009-03-22, 19:14 | #30 |
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Re: How to begin Modding your PR_SP
how about for altering the kits that are requested? i.e., when I request marksman, instead of getting the marksman, can i get a Marksman_para_nvg?
EDIT: Also, how can I edit the explosision damage, range and effects of a M203 off the M4ugl? |
Last edited by Darkcloak2; 2009-03-23 at 00:33..
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Tags |
begin, coop, customizing, game, kits, mod, modding, mode, prsp, single player, unsupported |
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