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Old 2012-05-01, 10:16   #21
Daniel
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Default Re: [Effects] >NEW Flare Effect<

Wow spirit, but what was that big plane in the last seconds of ur clip? Not AIX mod, huh? "DCON" or what?
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Old 2012-05-01, 15:38   #22
spirit03
Default Re: [Effects] >NEW Flare Effect<

Comments really appreciated!

@[R-DEV]Rhino - This is smoke effect which I got accidentaly. Flare has almost perfect path just like in vanilla BF2 and PR, but because of smoke it gets effect that it is affected by wind. Trust me, AA still gets me down most of the time

@Daniel - This is AC130 ported by ]NAW[ clan from DCON to AIX2.

Thanks!
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Old 2012-05-01, 16:18   #23
Daniel
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Default Re: [Effects] >NEW Flare Effect<

AC-130 ? I really couldn't make out the gatling, Bofors and howitzer on the side... -.-
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Old 2012-05-01, 16:32   #24
spirit03
Default Re: [Effects] >NEW Flare Effect<

It is AC-130, it can be clearly seen from 1st picture (105mm Howitzer and 40mm Bofors), and on video too (105mm, 40mm and 2x 25mm Gatling).
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Last edited by spirit03; 2012-05-01 at 18:46..
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Old 2012-05-01, 21:44   #25
Daniel
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Supporting Member
Default Re: [Effects] >NEW Flare Effect<

WOW, AWESOME, so we get this AC-130 now into PR, as JDAM like (on SOME maps at least), like, AC-130 up for 10 sec. 1x howitzer round, 3x bofors, 3 sec. gatling? That's a nice idea, actually...

@spirit: How can I fly that AC-130 in AIX2, and can I shoot those guns actually?
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Old 2012-05-02, 11:43   #26
spirit03
Default Re: [Effects] >NEW Flare Effect<

Daniel if you need to ask about AC130, you can PM me
Here is download link but my AC130 is totally tweaked from their.

http://nightwatchmilitia.net/

Cheers!
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Old 2012-05-09, 18:33   #27
saXoni
Supporting Member
Default Re: [Effects] >NEW Flare Effect<

Looks good, but as Rhino said, it might take the gameplay into the wrong direction. If this will get implemented, the amount of flares has to be increased, which I don't think the DEVs would like.
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Old 2012-05-09, 21:38   #28
Daniel
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Default Re: [Effects] >NEW Flare Effect<

Why should then the amount of flares needed to be increased, Saxoni?
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Old 2012-05-09, 21:47   #29
saXoni
Supporting Member
Default Re: [Effects] >NEW Flare Effect<

Quote:
Originally Posted by Daniel View Post
Why should then the amount of flares needed to be increased, Saxoni?
Because the amount of flares being dropped per click is increased from one to two flares, at least by the looks of it.
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Old 2012-05-09, 22:14   #30
Daniel
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Supporting Member
Default Re: [Effects] >NEW Flare Effect<

Quote:
Originally Posted by saXoni View Post
Because the amount of flares being dropped per click is increased from one to two flares, at least by the looks of it.
Oh, okay. thx 4 the answer.
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