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Czech Forces Discussion pertaining to the PR Czech Forces faction. |
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2009-11-02, 21:32 | #21 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
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Re: MODEL: BVP-2
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2009-11-03, 14:04 | #22 |
Join Date: Oct 2009
Posts: 51
Slovakia
Location: Šaľa
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Re: MODEL: BVP-2
so i dont understand as it doing, i delete all vertexes on splasher and tri count go down from 13000 to 12200.. it is immposible so as i have 5000 tri count without it so as dont delete half my model... i dont understand it.. and one think.. i saw one model on this forum and have 14000 poly and 16800 tri count, can have so many polys and tri count?? why we cant have??
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2009-11-03, 14:11 | #23 | |
Retired PR Developer
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Re: MODEL: BVP-2
iirc one of the most high poly models is Stormer AAV(British AA vehicle)
other APCs Styker- ~6000 tris BTR-60- ~8300 tris Bradley- ~9600 tris Quote:
post some wireframes so people around here can give you advices | |
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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2009-11-03, 17:43 | #24 |
Join Date: Oct 2009
Posts: 51
Slovakia
Location: Šaľa
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Re: MODEL: BVP-2
ok, so i have 8305 count, ist ok, but not??
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2009-11-03, 20:11 | #25 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
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Re: MODEL: BVP-2
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2009-11-03, 20:52 | #26 |
Join Date: Oct 2009
Posts: 51
Slovakia
Location: Šaľa
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Re: MODEL: BVP-2
ok, and tatra 815-7 have 7400 caunts, good too???
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2009-11-03, 21:57 | #27 |
Join Date: Aug 2008
Posts: 1,894
United States of America
Location: Florida
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Re: MODEL: BVP-2
Yeah thats awesome
Edit: tr00p3r what is your X-Fire or MSN |
Last edited by Wilkinson; 2009-11-03 at 22:26..
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2009-11-04, 07:38 | #28 |
Join Date: Oct 2009
Posts: 51
Slovakia
Location: Šaľa
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Re: [Vehicle] BVP-2
ok, so i have icq, but i can download x fire and do my account
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2009-11-04, 08:13 | #29 |
Retired PR Developer
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Re: [Vehicle] BVP-2
it does sound a bit high still for a blocky vehicle like this but we still need a wireframe to see if there is any stuff that can be taken down. also i noticed on the very front wheel you have modeled it, normally we have a round wheel and then we apply an alpha map to the area to make it look like it has it still.
but plz post a wire since we want to see that. |
[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this". |
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2009-11-04, 13:27 | #30 |
Join Date: Oct 2009
Posts: 51
Slovakia
Location: Šaľa
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Re: [Vehicle] BVP-2
ok, here ist wire screenshot
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Tags |
bvp2, model, vehicle |
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