2012-08-23, 15:54 | #21 |
Join Date: Jan 2011
Posts: 476
Europe
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Re: [Weapon] UKM-2000P
Great job so far,really great.
You guys are not joking at all, just keep up with this tempo and quality ! |
2012-08-23, 16:32 | #22 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: [Weapon] UKM-2000P
Only this scope... its like a big tampon
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2012-08-23, 16:43 | #23 |
Join Date: Jun 2012
Posts: 26
Poland
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Re: [Weapon] UKM-2000P
How many triangles can be up to this rifle?
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2012-08-24, 05:40 | #24 |
Retired PR Developer
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Re: [Weapon] UKM-2000P
For a first person model you really should aim for around 6k to 8k tris, although you can go up to 10k but I really wouldn't unless you need to.
3rd person should be around 2k tris. |
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2012-08-24, 09:06 | #25 |
Join Date: Sep 2009
Posts: 940
United Kingdom
Location: ECHO GOLF LIMA LIMA
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Re: [Weapon] UKM-2000P
That looks awesome! Keep it up man!
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Playing PR Since 0.4
*CONIURATIONE FACTA* "This is the calm before the storm, Armageddon dawn." |
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2012-08-24, 10:16 | #26 |
Join Date: Jun 2012
Posts: 26
Poland
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Re: [Weapon] UKM-2000P
Model will have about 10,500 triangles. It may be enough? Otherwise I would have to redesign many of the key elements of weapons which negatively affected the overall shape.
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2012-08-24, 10:22 | #27 |
Retired PR Developer
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Re: [Weapon] UKM-2000P
If you do have to reallocate tris, put them into the rear of the weapon and the sights where it will be seen by the player the most.
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Personal Folio - http://www.studioash.net |
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2012-08-24, 10:31 | #28 |
Join Date: Jun 2012
Posts: 26
Poland
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Re: [Weapon] UKM-2000P
I know. Most of the pieces were fired in a normal map. The question is about 10.5k tris is accepted as the rifle?
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2012-08-24, 17:41 | #30 |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: [Weapon] UKM-2000P
Very nice! I can see quite some differences between this and PKM for sure.
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Tags |
ukm2000p, weapon, weaponukm2000p, wip, wippl |
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