project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
31 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Closed Thread
 
Thread Tools Display Modes
Old 2008-12-13, 12:04   #21
xb385
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
xb385 is offline
Old 2008-12-13, 12:04   #22
STORM-Mama
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Nice addition! Booby trapped buildings ftw. Coalition soldiers should be even more afraid than they are now!

But is there any way of removing it? Like knifing the wire?

Oh, and "0.85 coming soon"?
STORM-Mama is offline
Old 2008-12-13, 12:05   #23
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by xb385 View Post
beauty an absolute beauty
fits insurgency perfectly, do vehicles trigger it as wel?
last time I drove over one, yes, thou only felt a slight bang and a tiny bit of damage, code may have changed since I last tried it thou

Rhino is offline
Old 2008-12-13, 12:12   #24
Th3Exiled
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by [R-DEV]Rhino View Post
ye, we tried and tried again to try and get a delay, but we just couldn't get it to work, easy to do it to a hand nade as you just give the projectile a "time to live" value, thou if you give this a "time to live", it would just blow up 4secs after you placed it on the ground
There was no way we could find of giving it a delay after trigger, hard coded stuff
Isn't it possible to create another projectile when it "explodes"? That way when you trigger it, you could have it explode (but have no effect and no damage etc. so it doesn't really explode) and it spawns another object (in this case, a grenade which would have the fuse).
I thought I've read on here that it is possible (the disscusion about using shrapenal in frag grenades instead of a blast radius), if it isn't possible or only limited to certain circumstances please correct me.

Exiled.
Th3Exiled is offline
Old 2008-12-13, 12:14   #25
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by Th3Exiled View Post
Isn't it possible to create another projectile when it "explodes"? That way when you trigger it, you could have it explode (but have no effect and no damage etc. so it doesn't really explode) and it spawns another object (in this case, a grenade which would have the fuse).
I thought I've read on here that it is possible (the disscusion about using shrapenal in frag grenades instead of a blast radius), if it isn't possible or only limited to certain circumstances please correct me.

Exiled.
not a bad idea, not entirely sure you would have to ask a more experienced coder, may ask egor or some one next time I see them

Rhino is offline
Old 2008-12-13, 12:35   #26
sunshine1991
Banned
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Great idea more intresting and realistick then clymores from banila .



but how we disarm it ? in reali life u can
sunshine1991 is offline
Old 2008-12-13, 12:41   #27
Th3Exiled
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Silly me forgot to say good job, next update should bring some more fun stuff to play with, keep up the good work, I'm always looking forward to the next entry on 0.85 in the dev journals.

Quote:
Originally Posted by [R-DEV]Rhino View Post
not a bad idea, not entirely sure you would have to ask a more experienced coder, may ask egor or some one next time I see them
Good to know that there may be some chance of my idea working, it would appear that not everything is as hardcoded as they seem, now about those fast ropes.... (kidding, kidding! don't ban me!).
Anyway, I hope you can find a way around this, wether its my idea or not.

Exiled.
Th3Exiled is offline
Old 2008-12-13, 12:47   #28
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

well hard coded just means that there is no direct way of doing something with the engine, there is most of the time so way you can go around the problem to get more or less the same result but most of the time it dose not work out very well, ie, to get fast ropes all you need to do is chuck a grapple hook out the side of the chopper and jump down it, but it dont work very well

Rhino is offline
Old 2008-12-13, 12:52   #29
hall0

hall0's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

This is awesome
hall0 is offline
Old 2008-12-13, 12:57   #30
Scot
Supporting Member

Scot's Avatar
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Great work as usual guys!!

Scot is offline
Closed Thread


Tags
omg is that a claymore1, weapon, weapons

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:33.