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PR Changelogs The changelogs for recently released Project Reality versions |
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2020-05-31, 10:32 | #21 |
Join Date: Nov 2010
Posts: 190
Sweden
Location: Blekinge
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Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
"Updated critically wounded screen effects to no longer show black-and-white effect."
About time this got removed, cool in practise but a shame that you could remove it with settings. |
2020-05-31, 12:28 | #23 |
Join Date: Mar 2018
Posts: 29
Republic of Korea
Location: Ui Jeong-bu
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Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
Added COOP support Carentan? (1.6.1.2)
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2020-05-31, 16:17 | #25 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
Known issue: Having ammo boxes (from jeeps, trucks) around when trying to deploy an asset will cause nothing to happen.
For now, remove the ammo boxes when deploying assets |
2020-06-01, 10:27 | #26 | |
Join Date: May 2009
Posts: 53
United States of America
Location: Portland, OR
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Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
Quote:
Something is fucky indeed. It's not just ammo boxes its crates too or its neither. We had no ammo boxes deployed near the assets. Only crates. My team lost the game because we couldn't build a tow or mortars 20 minutes into the round. Happened at chem weapons in Khamisiyah as USA, operation Marlon as MEC, Sbeneh outskirts as Syrian rebels. tried swapping SL kits, including different sqds, cmdr etc. removed the FOB and rebuilt it hoping the new fob would enable us to build. Tried swapping fob locations to no avail. Something happened in the last patch that caused this. If I was a dev, I would try to make this one high on the priority list of things to fix in the next update. Cheers! wank | |
=MeRk= DR.WANKENSTEIN
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Last edited by ObeerBongKenobi; 2020-06-01 at 10:39..
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2020-06-01, 11:53 | #27 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
Enemy crates too or any supply object that isn't used for fobs (but not ammobag)
Will be hotifxed sometime this week. There's a manual hotfix some servers can use |
2020-06-02, 10:15 | #28 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog
Small patch to fix some issues of 1.6.1.2, and some new COOP maps!
PR:BF2 v1.6.1.3 Changelog (2020/06/02) ----------------------- General:
Vehicles:
Levels:
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Last edited by Mineral; 2020-06-02 at 10:22..
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2020-06-02, 13:19 | #29 |
Join Date: May 2009
Posts: 53
United States of America
Location: Portland, OR
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Thanks devs. Much appreciated
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=MeRk= DR.WANKENSTEIN
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2020-06-02, 14:52 | #30 |
Join Date: Jun 2020
Posts: 113
Russian Federation
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Re: PR:BF2 v1.6.1.0 to v1.6.1.3 Changelog
Hi. First I want to thank you for all your efforts! I absolutely love PR!
The today's update v1.6.1.3 broke the game for me completely. After loading a map, game will show spawn screen and won't respond neither to mouse nor key presses. I would hear game voice notifications (we're being overrun etc.) and text notifications "enemy captured X". Maps I tested: Kafr Halab BETA AAS and Falluja INS. So it's not a map issue at all. My graphics: Intel HD second generation (g860 integrated). P.S. 1.6-1.6.1.2 appears to also have introduced a minor bug where the server list would not be updated upon first clicking or opening the servers dialogue. Secondly, I once exprienced an eternal disconnecting menu. |