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2008-11-14, 21:56 | #21 |
Join Date: Jan 2008
Posts: 9,231
United Kingdom
Location: In da hood
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Re: [Request] Good Pictures of SPG9
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2009-01-02, 21:18 | #23 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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Re: [Request] Good Pictures of SPG9
Ok, calling all people with friends in Iraq or Russia. I need HIgh Resolution shots of the gun from the side with the gun level. Any and all help appreciated, i'm trying to start this agian, but the detail work is getting in the way and trying to make the thing round is driving me nuts
WOrk so far Poly=384 Tris=384 Edges=1112 Verts=201 So far it's goign slowly, now I've started I'm actually commited to doing this. Biggest issue is the detail work, but I'll get to that soon I guess BTW I wish the guy in the picture was that smooth, all I got is pixellated crud EDit, I'm going to see if I can up the detail by doubling hte size of the picture in photoshop and replacing it in the plane 2nd Edit: No luck with that. Anyone know how to make it so that 3DS MAx doesn't slice up my pictuer and make it look like pixelated crap? The details are hard to follow when it does that |
Last edited by DeltaFart; 2009-01-02 at 21:40..
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2009-01-02, 23:09 | #24 |
Join Date: Mar 2007
Posts: 2,132
United Kingdom
Location: Yooooorkshire!
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Re: [Request] Good Pictures of SPG9
That guy doesn't seem to be at all phased by the un-earthly blue his anti-tank weapon is...
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2009-01-02, 23:27 | #25 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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Re: [Request] Good Pictures of SPG9
No kidding haha, well I redid the model, going to be a long ass time of work to make sure it's right with all the thing vertices, but the basic model is there, just need some high res shots of it without all the stuff blocking the corners where everytihng meets
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2009-01-04, 06:30 | #26 | |
Retired PR Developer
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Re: [Request] Good Pictures of SPG9
Quote:
I nicked a old screenshot from another post but it shows you the menu you want to set up for this. Go to "Customize -> preferences and the "viewport" tab. Hit "Configure driver". See my settings under "Appearance preferences"? its texture sizes, by default max set them to a low locked resolution (cant remember) but as you can see I've set mine to the highest and making max try to hit the resolution of my input. This comes at a cost in viewport performance, but unless you are making stuff in the 100K's of tris you dont have any problems EDIT oh yea, you need to close max and reopen it for the changes to take effect. | |
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Last edited by Z-trooper; 2009-01-04 at 06:47..
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2009-01-04, 07:34 | #27 |
Join Date: Jul 2008
Posts: 18
Brazil
Location: MT
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Re: [Request] Good Pictures of SPG9
I have found some pics right now.Just give a look and say if u can use this
RapidShare: Easy Filehosting I will keep looking after help on the L115A3 ^^ |
2009-01-04, 10:58 | #28 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Request] Good Pictures of SPG9
Wow those are good pictures indeed
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2009-01-04, 12:01 | #29 |
Guest
Posts: n/a
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Re: [Request] Good Pictures of SPG9
That's a great idea to improve the game and the factions... Recoilless canon are heavily used in this areas!
First, what to NOT do with this SPG9 LOL YouTube - Recoiless rifle I hope this pictures will help you! (please support the JGSDF faction LOL) Here a pic ingame http://www.fdfmod.org/newspics/uaz_variants2.jpg |
2009-01-04, 12:05 | #30 | |
Guest
Posts: n/a
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Re: [Request] Good Pictures of SPG9
Quote:
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Tags |
СПГ-9, recoiless, rifle, riflewip, spg, spg9, technical, weapon, weaponspg, wip |
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