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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2013-02-23, 03:00 | #21 |
Join Date: Feb 2013
Posts: 6
Denmark
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Re: [Model] RPG-29 [WIP]
p3d.in - RPG29
Should the front iron sight be the same size as the one near the scope? I'll remove the un-needed tris on the iron sights when I'm done with them. I'm at 9.016 tris atm. That's with everything. |
2013-02-23, 08:11 | #22 |
Join Date: Oct 2009
Posts: 1,111
Russian Federation
Location: *****
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Re: [Model] RPG-29 [WIP]
Front Iron sight looking like RPG-26,but smaller. Create iron sight and start creating UVs IMO.That more,that enough. |
2013-02-23, 08:36 | #23 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
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Re: [Model] RPG-29 [WIP]
you could lower the amount of sides on the inside cylinder of the tube since it wont really be seen much in 1p and you could use those tris on the sights
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2013-02-23, 09:13 | #24 |
Join Date: Mar 2012
Posts: 1,530
Portugal
Location: Porto
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Re: [Model] RPG-29 [WIP]
so we will be able to add the BUIS system to the rpg?
that's pretty cool, if true |
2013-02-24, 01:03 | #25 |
Join Date: Feb 2013
Posts: 6
Denmark
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Re: [Model] RPG-29 [WIP]
p3d.in - RPG29
What do you guys think? I made the middle iron sight bigger and re-did the front sight. Now they're the same size as each other. Should I start on the UV mapping now? |
2013-02-24, 07:34 | #26 |
Join Date: Oct 2009
Posts: 1,111
Russian Federation
Location: *****
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Re: [Model] RPG-29 [WIP]
Looks not bad to me,guess you may start UV.But before check for geometry errors,like non-attached vertex or floating polys etc.
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2013-02-24, 08:16 | #27 | |
Retired PR Developer
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Re: [Model] RPG-29 [WIP]
Looks like you need to optimize quite a lot of things that have waay to many faces, and then round off quite a lot of stuff too that don't have enough faces. You should check this tut out: https://www.realitymod.com/forum/f18...cylinders.html
And also this one: https://www.realitymod.com/forum/f18...age-heavy.html Quote:
One thing to also keep in mind is that big parts, near the player need to have ore tris than thous away from the player. The zoomed in scope should have a lot more tris than it has already for example, not for the reticle that's fine from when I took a glance, but the shell needs to be much more rounded etc. | |
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2013-02-25, 22:36 | #28 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: [Model] RPG-29 [WIP]
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2013-02-25, 22:48 | #29 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Model] RPG-29 [WIP]
Why is it like two squares next to each other? The left part could be packed more tightly, tbh.
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2013-02-25, 23:09 | #30 |
Retired PR Developer
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Re: [Model] RPG-29 [WIP]
Think the UV needs a lot more work tbh. I'll let someone with more uvw mapping experience than me help out.
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Tags |
model, rpg29, weapon, wip, wipsy |
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