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#21 |
Join Date: Jun 2010
Posts: 2,332
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Location: Montreal, Quebec
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The Mk12SPR does seem to have a rather large grouping even when firing under ideal circumstance, and I can attest that the SVD still acts exactly as she did in the previous version. I am always first to call dibs on Marksman when we do infantry so I have had more time with those weapons then some assault/battle rifles and I to must chime in noting some weapons seem to be a lot less effective at further ranges then one would expect.
Like many in this thread I shift between deployed and undeployed firemodes quite often, and it has become apparent that certain weapons preform better undeployed. The Mk12SPR being a great example of a weapon I find myself using undeployed the majority of the time. I love the DMRs and for the most part they provide exactly what the squad needs, but the effectiveness is debatable. |
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#22 |
Join Date: Jan 2010
Posts: 2,047
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Location: Vancouver, BC
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Tested again today. Definitely feel that these things are not as effective as they used to be. I feel there's significantly more deviation under even the most ideal circumstances.
Played Ramiel INF Co-op to test (played this a lot in v.98 for practice). Going prone with EBR in deployed mode seems way less effective than crouching in deployed mode with the old M21 - I can barely hit anything now, even though I should be even more accurate than before due to my stance. Undeployed, the EBR seemed okay, but I didn't test it long. |
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#23 |
Join Date: Jan 2010
Posts: 377
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0.98: deployed marksman had same deviation on each stance
1.0: different deviation for each stance, with prone being "slightly" less accurate (total minimum prone deviation: 0.032 for M14EBR) than in 0.98 (total minimum deviation: 0.03). |
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#24 | |
Join Date: Mar 2007
Posts: 992
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I didn't think I would need to say much after posting the pictures...
Quote:
![]() Predator.v2, You are really just wrong man. I don't know how else I can make this clearer. What you are saying is that all of us reporting the same thing here are just our of our minds, and that we can't possibly understand how to do anything in PR. Your numbers are not matching what is happening in reality. Things with computers especially are not so simple. You absolutely know how I shoot... I wrote out the specific method, with pictures. All of which you seem to ignore, as well as what others are reporting here. I don't know how much you play, but you really make it seem like you don't have much experience with these kits, accept for looking up the numbers. | |
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#25 |
Retired Moderator
![]() Join Date: Sep 2007
Posts: 8,383
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Location: Frankfurt (Main)
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Could not reproduce the problem with G3SG/1 and HK417 on Silent Eagle. Consistently hitting trees at 250m at rapid fire speed. Tested on local, did you guys test online? I only read Co-Op in here.
Tested again on Dedi, 300m, french 417, still consistently hitting trees. Don't have another player to practice headshots on atm, and didn't want to bother with bots, but as far as I can tell, DMRs are accurate. |
![]() --- currently reduced activity --- Thanks to [R-MOD]IINoddyII for the signature! _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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Last edited by [R-MOD]Spec; 2013-08-14 at 11:46..
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#26 |
Join Date: Sep 2012
Posts: 337
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I just notced it too. Have played yesterday online, not co-op with an SVD and G3SG. With SVD I managed to kill a Chinese heli pilot 400 meters away from me and overall it was great and precise, but the German G3SG felt really broken, had a hard time hitting anything with it, but maybe that was becouse I didn't tried to go prone with it, I was either standing or crouching most of the time.
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#27 |
Retired Moderator
![]() Join Date: Sep 2007
Posts: 8,383
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Location: Frankfurt (Main)
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Which map?
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![]() --- currently reduced activity --- Thanks to [R-MOD]IINoddyII for the signature! _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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#28 |
Join Date: Sep 2012
Posts: 337
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#29 |
Banned
Join Date: Oct 2012
Posts: 361
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Location: Somewhere between Manaus and Florianopolis.
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I tested the French 417 at Xiangshan(?) and couldn't hit soldiers at the catholic mission flag shooting from the mountain north of it (250-350m) even when prone. The shots always landed slightly off target, normally to the left, no matter how many seconds i waited for deviation to settle. But as others said, the SVD still is one precise motherfucker, nailing eyeballs up to 700m. The numbers with the 417, Mk12, EBR and the M4 DMR are just plain wrong. I haven't tested the IDF marksmen neither the alternative Hamas one, as soon i as i test them online, not on coop, i will post results here.
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#30 |
Join Date: Jan 2010
Posts: 377
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M14EBR Test on Kashan. Distance to bunker 500m.
https://dl.dropboxusercontent.com/u/...5-58-53-77.png https://dl.dropboxusercontent.com/u/...5-58-50-16.png https://dl.dropboxusercontent.com/u/...5-58-46-00.png https://dl.dropboxusercontent.com/u/...5-57-53-83.png https://dl.dropboxusercontent.com/u/...5-57-50-10.png https://dl.dropboxusercontent.com/u/...5-57-47-16.png https://dl.dropboxusercontent.com/u/...5-57-41-18.png https://dl.dropboxusercontent.com/u/...5-57-31-94.png @Sharp: I play a lot of PR and lot of marksman. Try to understand me. It works alright for me and after your experiences, i tried a lot of "ramiel coop", "ramial local", "kashan local" and of course actual gameplay. I can't reproduce (same as spec) your "horrible accuracy" shots. Actually marksman works great for me (as long as you don't try to shot far distant targets while standing). About my screenshots. These were only test shots against the kashan bunker. I also tried to kill the bots spawning in the south bunker and dropped most of them with two precise body shots at 500m distance. About deployed marksman settle times. Wait 6 seconds after jumping/lying down, 1 second after each shot, 1 second after mouse movement and 9 seconds after a lot of moving. @Unhealed: You should try to fire prone, when you want to achieve maximum accuracy @Henrique: SVD uses the exact same deviation set as the 417 or the Mk12. M14EBR is slightly more accurate. Code:
rem ---BeginComp:SoldierDeviationComp --- include ../../common/deviation.con "marksman" "deployed" "standard" Code:
if v_arg2 == "standard" ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev 0.16 ObjectTemplate.deviation.setFireDev 1.4 0.85 0.02833 ObjectTemplate.deviation.setTurnDev 1.3 0.0542 0.0542 0.043 ObjectTemplate.deviation.setSpeedDev 3 0.025 0.02222 0.01111 ObjectTemplate.deviation.setMiscDev 12 12 0.08 ObjectTemplate.deviation.devModStand 1.4 ObjectTemplate.deviation.devModCrouch 1 ObjectTemplate.deviation.devModLie 0.78 ObjectTemplate.deviation.devModZoom 0.3 endIf |
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Tags |
accuracy, lost, rifles |
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