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Old 2020-04-20, 06:40   #21
CmndrFello
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Can't wait! looks and sounds goddamn amazing! good job!
Will there be COOP on the new maps? or are they going to be multiplayer only on release?
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Last edited by CmndrFello; 2020-04-20 at 07:25..
Old 2020-04-20, 08:14   #22
Strepto
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]



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Old 2020-04-20, 08:22   #23
[R-MOD]Nate.
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

OMG!

https://www.realitymod.com/forum/showthread.php?t=52394

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Old 2020-04-20, 08:24   #24
Wicca
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by Nate. View Post
Where is the teaser trailer!


Xact Wicca is The Joker. That is all.
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Old 2020-04-20, 10:30   #25
mries
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Very nice!! Great work!
Tiger didn't make it?
Curious to see the Stug III though!

Curious about updated HUDs for vehicles as well!
And the GALIX system, would these work as several 40mm going off around the vehicle?

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Old 2020-04-20, 10:32   #26
[R-DEV]​camo
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by mries View Post
And the GALIX system, would these work as several 40mm going off around the vehicle?
Yep, best not to do it around friendlies.

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Old 2020-04-20, 19:03   #27
[R-DEV]​mectus11
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Quote:
Originally Posted by mries View Post
Curious about updated HUDs for vehicles as well!
https://docs.google.com/spreadsheets...it?usp=sharing




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Old 2020-04-21, 19:18   #28
Stachelhoff
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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Well done!
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Old 2020-04-21, 21:50   #29
UncleSmek
Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

100%.

Lets see how that drop kit delay will work..
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Old 2020-04-22, 08:04   #30
solidfire93

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Default Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Awesome, can't wait
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