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Old 2006-11-25, 03:20   #21
Griffon2-6

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Wha? What mod is that, NAW?
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Old 2006-11-25, 03:26   #22
Hfett

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that picture is from the Euroforces booster pack map operation smoke screen
The map itself is to much vanilla but the statics on fire are realy nice withe the smoke effects
Ok here they are:




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Last edited by Hfett; 2006-11-25 at 03:42..
Old 2006-11-25, 04:04   #23
Griffon2-6

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Oh yeah!
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Old 2006-11-25, 16:20   #24
TheDarkOverlord
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Quote:
Originally Posted by Hfett
use those burnig oilfields
Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?

EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
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Last edited by TheDarkOverlord; 2006-11-25 at 16:43..
Old 2006-11-27, 00:32   #25
Hfett

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I dunno how to include then on the map(since i dont have much experience with the bf2editor)
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Old 2006-11-27, 00:37   #26
luizinhuu

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Quote:
Originally Posted by TheDarkOverlord
Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?

EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
you can just download the EF to have access to these things, but downloading not paying (if you know what i mean )
it's for a good cause
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Old 2006-11-27, 00:57   #27
V3N0N_br

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Quote:
Originally Posted by TheDarkOverlord
Nice. But how do I include it in my map (I don't have Euroforces)? I'd like to use it for part of the oilfield, especially that large smoke effect. Is it a new effect or just a cluster of small smoke effects?

EDIT: Screenshots posted on the first page of all the CPs. Note that there is not undergrowth and the terrain is only painted around the CPs.
You just use PR statics. PR has this smoke, it's in
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.




http://img134.imageshack.us/my.php?i...efineryfj4.jpg
Here, I'd say you shouldn't repeat the same static so many times heheheh

looking good overall, looking forward for a MEC x China
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Old 2006-12-05, 02:29   #28
TheDarkOverlord
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Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?

EDIT: Also, the undergrowth is black.
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Last edited by TheDarkOverlord; 2006-12-05 at 02:38..
Old 2006-12-05, 11:10   #29
Pantera

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Quote:
Originally Posted by TheDarkOverlord
Okay, the beta is almost done (just need lightmaps), but for some reason some objects are not showing up (xpack church, xpack destroyable barrels and pr mine fence). Anyone know why this is happening?

EDIT: Also, the undergrowth is black.
Did you pack the map using BFEditor ? - Because BFeditor doesnt pack all of the static objects, it leaves some out. Im not sure why your Undergrowth is black (i havent gotten into that yet on my map Just overgrowth)
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Old 2006-12-05, 15:21   #30
StyrmanKarlsson

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Quote:
Originally Posted by V3N0N_br
You just use PR statics. PR has this smoke, it's in
objects\staticobjects\pr\ambienteffects\static\
there are several kinds, see wich suits you the best.

well I just checked in the Editor and did not find it!
objects\staticobjects\pr\ambienteffects\static\

could not be found at all!
lots of other stuff but not that!

So what to do now?
I also need that huge black smoke for my map!?
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kufrah, map, oilfield, released, wahda, wip

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