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PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
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2015-12-29, 02:08 | #21 |
Join Date: Jan 2015
Posts: 121
Europe
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Re: PR:WW2 Beta Release - Feedback Thread
K98 seems to be ejecting whole cartridges after being shot instead of just the brass.
Oh, and i know i'm nitpicking, but the Panzers on Carentan have 9th Panzer Division markings, and i'm 99.89% sure they didn't participate in it. |
2015-12-29, 02:39 | #22 | ||
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: PR:WW2 Beta Release - Feedback Thread
Quote:
Quote:
https://www.realitymod.com/forum/f37...ml#post2112804 | ||
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Last edited by [R-DEV]Ratface; 2015-12-29 at 02:50..
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2015-12-29, 03:33 | #23 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
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Re: PR:WW2 Beta Release - Feedback Thread
- German PzIV D: You can use the Hull-MG if you are a driver and just have a gunner
- German PzIV F2: You can't use the Hull-MG if you are a driver and just have a gunner, seems like one needs more than 2 guys in the tank. |
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2015-12-29, 03:57 | #24 |
Join Date: Dec 2014
Posts: 53
Canada
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Re: PR:WW2 Beta Release - Feedback Thread
AAS LRG Ohama beach , germans are able to get on the beach, the DOD broke
also feel like there's a slight imbalance in weapons. a lot of US soldiers just used the spray and pray while the germans had bolt rifles, in close quarters this gets very anoying. so give the germans a handgun atleast, like in real life. for example, i came across a lone american soldier , i shot him close range in the chest with my kar98k, while i was bolting my rifle, he turns around and just empties his m1 clip. |
2015-12-29, 04:52 | #25 |
Join Date: Sep 2015
Posts: 19
United States of America
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Re: PR:WW2 Beta Release - Feedback Thread
CTDing after joining a server, about 20% of the way through. Happens on both Omaha and Carentan, no thrown errors. Let me know where the crash logs are stored and I'll pull it up for you guys.
Running windows 10 |
2015-12-29, 05:07 | #26 |
Join Date: Jul 2009
Posts: 1,904
United States of America
Location: Louisville KY
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Re: PR:WW2 Beta Release - Feedback Thread
Yeah honestly the only thing I noticed that was a problem was the Germans being able to go onto the beach. Hopefully in the patch they won't be able to go onto the beach at all, not just be able to capture it haha
Besides that I'm totally floored by the quality here. Practically flawless. Incredible. Definitely worth the wait. All the hard work truly shows, congratulations everyone, and thank you <3 |
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2015-12-29, 05:22 | #27 |
Join Date: Dec 2015
Posts: 7
United States of America
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Re: PR:WW2 Beta Release - Feedback Thread
-A player can get stuck behind some of the objects (crates, barrels, debris) in the Omaha trenches when jumping on them.
-The MG42 emplacement only builds a sandbag wall, no MG. -The building progress bar is full when digging for every object, for both factions. -Having a resupply box in the bunkers with the PAKs on Omaha may be too OP. Perhaps reducing the PAKs or removing the unlimited ammo. -BAR is not comparable to an MG-34. Perhaps, Making US Machine gunner Kit a deployable Browning .30 Cal Machine Gun. This way AR can keep the BAR but squads can still have more firepower available. -Other than this, the game is absolutely gorgeous. Well done. This will definitely help revive the PR community. |
2015-12-29, 05:34 | #28 |
Join Date: Jul 2013
Posts: 178
United States of America
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Re: PR:WW2 Beta Release - Feedback Thread
-Panzershreck(German HAT kit) cannot be ranged. It only enters the squad comm rose.
-Half-tracks have terrible handling, and found out through said thing, half tracks float for a great amount of time in water. I'm not even sure if they blow up in water. One thing for realism. The panzerfaust does not 1 hit kill a Sherman. I'm am pretty sure it would in real life, With the Sherman having around 100mm of armor and some variants of panzerfausts is 200mm penetration, with the lowest being of variants being 140mm. |
Last edited by curahee150; 2015-12-29 at 05:41..
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2015-12-29, 06:41 | #29 | |
Join Date: Mar 2013
Posts: 63
United States of America
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Re: PR:WW2 Beta Release - Feedback Thread
Quote:
I've found the 60m panzerfaust doesn't even blow up the M3A1 halftrack in one hit. | |
2015-12-29, 07:00 | #30 |
Join Date: Nov 2010
Posts: 12
United States of America
Location: Portland, OR
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Re: PR:WW2 Beta Release - Feedback Thread
I have the same exact issue, CTD, no errors also running windows 10
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Tags |
beta, feedback, prww2, release, thread |
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