|
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
|
Thread Tools | Display Modes |
2009-11-03, 00:10 | #21 |
Retired PR Developer
Join Date: Aug 2007
Posts: 414
United States of America
|
Re: Real Deployable Machine Gun
I remember seeing this back in august and the first thing I was concerned about was people being killed while being in the gun. If that could be solved, I'd love to see this feature added.
|
2009-11-03, 00:29 | #23 |
Join Date: Jul 2009
Posts: 2,426
United States of America
Location: New York City
|
Re: Real Deployable Machine Gun
Where are the DEVs when you need them?
This is by far the best suggestion I've seen on here in a long time. It solves the recent complaint of the LMGs being too powerful, as well. I would be very suprised if this wasn't put into a patch sometime in the near future. Nice work! |
2009-11-03, 00:33 | #24 |
Join Date: Aug 2008
Posts: 654
United States of America
|
Re: Real Deployable Machine Gun
WOW! Now that is impressive!
|
2009-11-03, 00:43 | #25 |
Join Date: Dec 2008
Posts: 87
United Kingdom
Location: South Coast
|
Re: Real Deployable Machine Gun
Looks awesome.
I am waiting to see what a DEV will say. |
2009-11-03, 01:12 | #26 |
Join Date: Mar 2008
Posts: 980
Denmark
Location: Copenhagen, Denmark
|
Re: Real Deployable Machine Gun
Best suggestion for a long time indeed. Would love to see it work in the future. Great job!
|
2009-11-03, 01:43 | #27 |
Join Date: Oct 2007
Posts: 1,740
United States of America
Location: The Jerz
|
Re: Real Deployable Machine Gun
Very interesting :P ... yea the only problems are ya.. is it like a ... Deployed asset or somthing? thats very interesting how you got that to work :P lol it seems to be a popular idea lol.. only beingable to deploy laying down :P i like the idea Nice presentation
|
2009-11-03, 01:48 | #28 |
Join Date: Mar 2009
Posts: 149
United States of America
Location: Minnesota
|
Re: Real Deployable Machine Gun
This is the best thing sinced sliced bread.
|
2009-11-03, 02:40 | #29 |
Retired PR Developer
|
Re: Real Deployable Machine Gun
I know this has everyone excited and rightfully so, Salmonella's work here is top notch. But bare with us, we've been aware of this work for a while now and there are several flaws that need to be overcome for this type of system to be used.
1. As already mentioned, there needs to be ammo linking between the deployed version and the undeployed one. I'm not too sure if that can be done via python like you suggested, Salmonella. 2. There will be issues with reloading the weapon. Going to be hard to get a reloading system that works and is intuitive. 3. As already mentioned, animation issues. 4. What's to stop the player deploying the weapon and switching to the undeployed one while it's deployed? |
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
|
|
2009-11-03, 02:57 | #30 | |
Join Date: Mar 2008
Posts: 644
United States of America
|
Re: Real Deployable Machine Gun
Quote:
| |
Tags |
deployable, gun, machine, real, suggestion |
|
|