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Old 2020-12-21, 21:32   #21
InfantryGamer42
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by metal0-1 View Post
hello PR devs
i think i have noticed a bug in Deployment gamemode
as a medic you can heal others but cant heal yourself
That is how it is supposed to work.
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Old 2020-12-21, 22:35   #22
[R-DEV]​Arab
PR:BF2 Developer
Supporting Member

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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by metal0-1 View Post
hello PR devs
i think i have noticed a bug in Deployment gamemode
as a medic you can heal others but cant heal yourself
Hello

It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is removed because it encourages lone-wolfing and allows you to negate any hits by pulling a medic bag out and getting infinite health as long as you are behind cover.
You can still get a fellow medic teammate to heal you or use dressings to heal a partial amount of health.

COOP has always been kind of a hybrid between classic Battlefield 2-style core mechanics mixed with PR gameplay and elements.

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Last edited by Arab; 2020-12-21 at 22:42..
Old 2021-02-28, 10:01   #23
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.4.0 Changelog

PR:BF2 v1.6.4.2 Changelog (2021/02/28)
-----------------------
General:
  • Added auto-marking for mines placed on the map.
  • Improved support for non 16:9 widescreen.
  • Updated shaders to use newer DirectX 9 version.
  • Fixed "Ran out of memory" crash.
  • Fixed issues where spawn menu did not update after loading into server.
  • Fixed roads showing static shadows in thermals.
  • Fixed PLA and MEC not being able to arrest civilians in Insurgency.

Menu:
  • Added counter for current crew count in a vehicle along with the passenger counter.
  • Added options to change chat position and chat size.
  • Increased maximum chat length to 90 up from 60.
  • Fixed squad leader and flag icons sometimes not showing on the map.


Kits:
  • Added back Taliban grenadier to spawn menu and kit requesting.


Vehicles:
  • Added civilian Zil-131 truck.
  • Fixed black smoke from vehicle damage being always visible.
  • Fixed crash when dropping Wehrmacht ammobox.

Weapons:
  • Updated M1 Garand and G43 to kill in one hit again.
  • Updated deployed weapon deviation (LMG, MMG, DMR, Sniper).
    • Reduced settling time after deploying weapon and after moving
    • Deployed full auto weapons suffer greater penalty from firing
    • Deployed weapons suffer greater penalty from swaying
  • Updated required supply points to rearm infantry weapons. (Read more here)
  • Fixed AA missiles always targeting the furthest away target.

Levels:
  • General
    • Removed seaonal maps Icebound and Hiberna.

  • Adak
    • Added AAS32.
    • Updated lighting of soldiers and vehicles.
    • Fixed floaters and other reported issues.
    • Added new loading music made by Multi.
    • AAS64: Added one more APC to CH.
    • AAS64: Added 100 tickets to both teams.
    • AAS128: Updated assets and initial spawns.
    • AAS128: Added 100 tickets to both teams.

  • Al Basrah
    • Updated Insurgency, removed INS32, lowered view distance to 500m.

  • Burning Sands
    • AAS128: Lowered Huey spawn time to 5 minutes.
    • AAS128: Fixed GB crate in German base.

  • Bijar Canyons
    • Switched COOP and Vehicle Warefare to Dutch forces.
    • AAS/CNC replaced MEC BMP3 with MTLB 30mm.

  • Beirut
    • Added AAS32 and AAS128.

  • Dragon Fly
    • Replaced Lynx with .50 cal Lynx on all layers.

  • Fools Road
    • Reduced Militia tickets to 600 on AAS/CNC32.

  • Kafr Halab
    • Added INS32 FSA vs Iraqi Insurgents.

  • Shijia Valley
    • Added Skirmish 32 layer with boats.

  • Silent Eagle
    • Added AAS/CNC32 with US Army.
    • Added AAS/CNC128 with Canadian Army.

  • Vadso City
    • AAS/CNC32: Adjusted asset balance.

  • Xiangshan
    • AAS/CNC32: Added Polish vs. PLA.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-02-28, 11:21   #24
chupachupp
Default Re: PR:BF2 v1.6.4.0 Changelog

CTD upon loading map since 1.6.4.2
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Old 2021-02-28, 11:24   #25
AfterDune
Retired PR Developer
Supporting Member

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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
Added auto-marking for mines placed on the map
Perfect

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Old 2021-02-28, 12:20   #26
xpugur
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by chupachupp View Post
CTD upon loading map since 1.6.4.2
yep, same problem for me too, with different server and maps too

from support utulities i cleared everything still ctd
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Old 2021-02-28, 12:32   #27
UncleSmek
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.6.4.2 Changelog (2021/02/2


[*]Beirut
  • Added AAS32 and AAS128.

[*]Dragon Fly
  • Replaced Lynx with .50 cal Lynx on all layers.

[*]Fools Road
  • Reduced Militia tickets to 600 on AAS/CNC32.

[*]Kafr Halab
  • Added INS32 FSA vs Iraqi Insurgents.

[*]Shijia Valley
  • Added Skirmish 32 layer with boats.

[*]Silent Eagle
  • Added AAS/CNC32 with US Army.
  • Added AAS/CNC128 with Canadian Army.

[*]Vadso City
  • AAS/CNC32: Adjusted asset balance.

[*]Xiangshan
  • AAS/CNC32: Added Polish vs. PLA.
[/List]
Nice! Very good update.
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Old 2021-02-28, 12:52   #28
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by xpugur View Post
yep, same problem for me too, with different server and maps too

from support utulities i cleared everything still ctd
Make a thread in support forums and make sure to include a crash dump

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2021-02-28, 14:30   #29
xpugur
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
Make a thread in support forums and make sure to include a crash dump
oki found the problem.. it is reshade ... after i deleted these d3d9.dll d3d9.ini map loading does not crash at %15 ...

if anyone having problems when map loading try deleting reshade.. it might be because of updated directX


https://www.realitymod.com/forum/sho...d.php?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post


can you guys integrate the reshade also just like mumble :=)
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Old 2021-02-28, 15:00   #30
Iguanadjy
Default Re: PR:BF2 v1.6.4.0 Changelog

Really nice changelog guys! I do really like the deviation setting time getting lowered those 10 sec of death were too much in my opinion. Been killed way too much when somebody showed up 10 m from me and your not able to shoot a single bullet into him because deviation settle was not even starting. Some mates and I noticed that the game seems to be smoothier and fps wise improved! Does it have something to do with the new Direct X implementation or something ? (some said it’s worse but in my case 3rd map already and I feel much more fluid) can’t wait to try the new kafr!!!
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