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Old 2021-05-13, 20:06   #21
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: PR:BF2 v1.6.6.0 Changelog

Quote:
Originally Posted by Talon-OneOne View Post
Wish we didn't have to get rid of one of the few INS maps Archer was played more than many Maps we still have.
It's incredible how a human brain is able to bend the reality to match the brain's assumption.

The only maps that were played less often than Archer were Tad Sae and Ghost Train which are not INS maps.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2021-05-13, 21:45   #22
Coalz101
Default Re: PR:BF2 v1.6.6.0 Changelog

Quote:
Originally Posted by Suchar View Post
It's incredible how a human brain is able to bend the reality to match the brain's assumption.

The only maps that were played less often than Archer were Tad Sae and Ghost Train which are not INS maps.
To be honest, in an overall standpoint Archer isn't played that much, but I'm sure if you check all the INS maps that occured within the last few months, you'd see Archer quiet a few times compared to 4km INS maps (That shouldn't even have a INS layout cause its boring 90% of the time) and a few other maps like Korengal and maybe Laskhar, ras el masri aswell. I haven't played masri ins in a long time.
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Old 2021-05-14, 11:18   #23
PBAsydney
Supporting Member

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Default Re: PR:BF2 v1.6.6.0 Changelog

No UI aspect ratio fix for vehicles?




HITREG CARRY
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Old 2021-05-14, 12:10   #24
BlackDarkness0
Default Re: PR:BF2 v1.6.6.0 Changelog

Hi
I need help
I can't update the game
every time I click update, the the update window open but it never begain and then error 1201 pop up which is (1201: Error connecting to download server. can not get file informatin.)
Please help, this is the one and only game I love and enjoy
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Old 2021-05-14, 12:26   #25
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.6.6.0 Changelog

Quote:
Originally Posted by BlackDarkness0 View Post
Hi
I need help
I can't update the game
every time I click update, the the update window open but it never begain and then error 1201 pop up which is (1201: Error connecting to download server. can not get file informatin.)
Please help, this is the one and only game I love and enjoy
Try manually updating:
https://www.realitymod.com/forum/sho...d.php?t=125178

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Old 2021-05-14, 12:47   #26
BlackDarkness0
Default Re: PR:BF2 v1.6.6.0 Changelog

Quote:
Originally Posted by Mineral View Post

you have no idea how happy I am now, man
Thank you so much
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Old 2021-05-14, 17:33   #27
[R-CON]​LangMaster
PR:BF2 Contributor

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Default Re: PR:BF2 v1.6.6.0 Changelog

Quote:
Originally Posted by GRNANDGLD View Post
I never liked Archer anyway...Big CONGRATS to Langmaster...NICE work dude!!!
Thank you very much.

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Old 2021-05-15, 17:13   #28
Grump/Gump.45
Default Re: PR:BF2 v1.6.6.0 Changelog

Quote:
Originally Posted by Mineral View Post


We are excited to share with you our next update for Project Reality: Battlefield 2. In this version we introduce a brand new map, say goodbye to an old one and introduce some exciting new changes to the way our developers can interact with the BF2 game. To learn more about these changes and new content in v1.6.6 you can read our highlight ]
We are fast on our way to PR 2.0 .. Almost to 1.7 in less than a year since 1.6 release, hope the team keeps expanding with the same vision in mind. How about some insurgent martyr protests be allowed by making breacher shotgun only remove stamina to only catch them easier with cuffs? STRENGTH in numbers just like Omaha, but with insurgents outside cache area protesting.

You all make fun games, lets make it more fun with new capabilities, it would attract more players. I cant thank you enough for the epic "Among Us" map layout for Kafr Halab Insurgency ALT of 1.6. You are meme Gods and just like flat earth map i know you intended it to be like Among Us with imposters.

I started 1.39 in March 2016, I have learn much in your game. Thank you for making it, search for talent to do Project Reality: Virtual Reality with tracking crouch, prone, running, individual bullets, new controller gloves. This was the first game of its kind and for human kind it should have been the main game genre people played for teamwork. Not Call of Duty or fast paced, fast spawn with no teamwork or learning from mistakes. Thanks for the simulation.
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Old 2021-05-16, 08:04   #29
[R-COM]TimoTius
Indonesian Forces Faction Lead

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Default Re: PR:BF2 v1.6.6.0 Changelog

Been playing archer since it first came out.. What a day it was... Kinda sad to see it gone, never get a chance to play on that map again on Deployment..

PLA 8-1
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Old 2021-05-20, 11:44   #30
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Administrator

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Default Re: PR:BF2 v1.6.6.0 Changelog

PR:BF2 v1.6.6.1 Changelog (2021/05/20)
-----------------------
General:
Vehicles:
  • Added RHIB without an attached MG.
  • Updated PLA Landing boat to allow passengers to use their weapons.
  • Fixed UH-1D Medevac passenger sitting outside.

Weapons:
  • Fixed FG42 being too quiet.

Levels:
  • Adak:
    • AAS32: Fixed US DOD, fixed wrong flag names, added two more boats to RU.
    • COOP128: Updated gameplay objects.

  • Battle of Ia Drang:
    • Added Skirmish 32.
    • AAS32 & AAS64: Updated initial rollout of both teams.

  • Charlies Point:
    • Fixed players spawning inside of houses.

  • Operation Bobcat:
    • Updated USMC RHIBs to unarmed version.

  • Operation Soul Rebel:
    • AAS: Updated gameplay objects.

  • Xiangshan:
    • Added AAS128 & CNC128 with Vietnam USA vs NVA.

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Suchar; 2021-05-20 at 17:08..
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