|
Polish Forces Discussion pertaining to the PR Polish Forces faction. |
|
Thread Tools | Display Modes |
2013-01-01, 06:22 | #21 | |
Join Date: Nov 2011
Posts: 293
France
|
Re: Mi-24V Hind
thx
If you give the gatling and the fixed twin 23mm it will be the most op Attack chopper in PR Quote:
This is the link of the deviant art of the guy who made this maybe you can enter in contact with him and use is 3dsmax models it would be awsome, and this guy also made some realy nice Su-30 and Su-27 models. This chopper on kashan desert will be Awesome and much more realistic than the Mi-28 because nowadays there is no arabe army using the havoc i know that Iraq ordered 30 of them but from what i read recently the contract was blocked because of USA pressure and there is some rumours about the possibility of Algeria to buy some but this not official yet. Siregar3d on deviantART Mi-24 Upgrades - ATE Offiacial Website of Ate with all the details Data sheet with all detail and pictures of the instruments panels More pictures if you are interested in it HELICO PASSION - MI24 Hind - Algrie | |
Last edited by [F|H]Zackyx; 2013-01-01 at 06:32..
|
2013-01-01, 10:23 | #22 |
Retired PR Developer
|
Re: Mi-24V Hind
I'm sorry guys but the last thing we need right now is everyone throwing up lots of suggestions about what Hinds we could use as that will only confuse the matter. Need the MAs and faction leads to state which ones they need.
|
|
|
2013-01-01, 13:11 | #23 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: Mi-24V Hind
|
2013-01-01, 13:18 | #24 |
Retired PR Developer
|
Re: Mi-24V Hind
I said don't make 3D needles since they are pointless without working gauges
2D ones on the texture with a normal map are best. Round bits you should look into making rounder, generally adding more tris to the main mesh and little details and modelling the fan blades etc. One big thing I've just noticed is you MUST weld the screens, gauges, buttons etc into the cockpit, otherwise they will zfight and you don't want that! Right now you just have them as separate objects/elements on top which just won't do. http://i.imgur.com/nZ6gk.jpg Note how all the stuff is welded in. |
|
|
2013-01-01, 13:30 | #25 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
|
Re: Mi-24V Hind
|
2013-01-01, 13:46 | #26 |
Retired PR Developer
|
Re: Mi-24V Hind
Remember like the 1st person model of a weapon, the cockpit is very close and constantly in the face of the player so you need to make the bits that are close to him and relevant, high detail and pretty so he can get fully immersed into the cockpit and feel like he/she is there. If you have something looking really boxy, like that massive round screen you have, or something zfighting in their face the entire time they are flying like the buttons/gauges on the SU-25/A-10 etc, it just totally brakes the immersion and distracts the player from the game and experience. You have a lot of polys to play with with a 1p model, so don't be afraid to make all the details you want on it |
|
|
2013-01-16, 09:42 | #28 |
Join Date: Aug 2010
Posts: 372
Germany
Location: Berlin
|
Re: Mi-24V Hind
The mi-24 super hind mk.III is a realy cool helicopter and my favorit one!
It would be possible to integrate the mk.III for the PMC, mi-24 super hind in blood diamond, a Para Military/PMC Group (i know its a film, but PR is also a game ) The standart Hind D or so would be nice anyway |
|
|
Last edited by ChallengerCC; 2013-01-16 at 13:52..
|
2013-01-17, 23:15 | #29 |
Join Date: Apr 2011
Posts: 9
Russian Federation
|
Re: Mi-24V Hind
We can take these models for PR?
Mi24 3D Models and Textures | TurboSquid.com |
2013-01-18, 07:33 | #30 | |
Retired PR Developer
Join Date: Apr 2012
Posts: 785
Poland
|
Re: Mi-24V Hind
Quote:
| |
Tags |
hind, mi24v, vehicle |
|
|