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Modelling & Animations Everything but Static Objects |
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2012-08-09, 10:48 | #21 |
Join Date: Feb 2007
Posts: 2,356
Netherlands
Location: Netherlands
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Re: [WIP] Flak 18 (8.8 cm)
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2012-08-09, 12:12 | #22 |
Join Date: Oct 2010
Posts: 675
Sweden
Location: Stockholm
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Re: [WIP] Flak 18 (8.8 cm)
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2012-08-09, 20:39 | #23 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: [WIP] Flak 18 (8.8 cm)
Ok guys, quick question. Since I am probably not going to be the one making the texture for this (because I suck at photoshop and don't even have it, so no way to make any realy good textures :P), I wanted to know if I should leave the "height cog" (whatever youd want to call it) as it is, or if I should actually go and make the grooves for the cog.
I didn't know if we'd want the actual detail of the cog in there or we will just model them in, I believe the FH2 model is just a half cylinder with a texture to make the illusion of have gooves in it. Thanks |
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2012-08-09, 21:23 | #24 |
Join Date: Feb 2007
Posts: 2,356
Netherlands
Location: Netherlands
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Re: [WIP] Flak 18 (8.8 cm)
I would let a 2d artist texture those holes so it looks like a hole.
Oh good luck whit unwrapping that thing |
2012-08-09, 21:23 | #25 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: [WIP] Flak 18 (8.8 cm)
About the Flak 38, which means, a bit off topic :
Will the bullets have self-destruct like RL? |
2012-08-09, 21:45 | #26 | |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: [WIP] Flak 18 (8.8 cm)
Quote:
Also, when you say goodluck, is it because of the way I'm modeling it or because its just a big model in general? I just want to know because if I need to be modeling it a different way to make it easier to texture I will XD | |
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2012-08-09, 22:01 | #27 |
Join Date: Feb 2007
Posts: 2,356
Netherlands
Location: Netherlands
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Re: [WIP] Flak 18 (8.8 cm)
I sad that bequase the way you model...
It are a bunch of boxes slapd to gether as far i can tell. This will cause a lot of invissible mesh. Try to use the extrude and eeld options in 3d max. There pretty much the most powrfull out thfere |
2012-08-09, 22:08 | #28 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: [WIP] Flak 18 (8.8 cm)
Sounds good, I will try and rework a bunch of the stuff, I figured I was probably doing too much of that in the first place :P
Thanks ice |
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2012-08-09, 22:17 | #29 |
Join Date: Feb 2007
Posts: 2,356
Netherlands
Location: Netherlands
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Re: [WIP] Flak 18 (8.8 cm)
I dont know how long you model but i know that digital tutores has some great 3ds max tuts on game modeling
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2012-08-09, 23:03 | #30 |
Retired PR Developer
Join Date: Apr 2011
Posts: 953
United States of America
Location: San Antonio, TX
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Re: [WIP] Flak 18 (8.8 cm)
I'll have to check em out then, i have actually only been modeling since last quarter at school, and I havent actually gone through the class that is more specific for video game assets, since it doesnt start until winter quarter. At least I'll be learning lots as I go on this
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Tags |
flak, weapon, wip, wipww2 |
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