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Old 2016-06-01, 18:55   #21
CaptMiller
Default Re: [ATGM] 9K111 AT-4 Spigot

Quote:
Originally Posted by [R-DEV]Mineral View Post
Those 'shadows' are issues with smoothing on your model. You can read some info in this recent thread on that: https://www.realitymod.com/forum/f38...-etendard.html
In the program it looks much better, but in p3dIn site looks awful. Maybe something went wrong when I converted to the correct format for upload to the site( .MAX to .OBJ ) ???


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Old 2016-06-01, 18:57   #22
CaptMiller
Default Re: [ATGM] 9K111 AT-4 Spigot

I have converted it by File>export in 3dMax
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Old 2016-06-01, 19:00   #23
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: [ATGM] 9K111 AT-4 Spigot

The model looks awesome but really needs optimization like I said before.

I think the issues you have with p3d may be solved by removing smoothing groups from all the parts that don't need them, but do have them. In max you could try to select all those parts that show up wrong in p3d and delete the smoothing groups those parts have. I guess that could solve the problem. I am not 100% sure though, but it might be worth trying.




D.J.

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Last edited by [R-DEV]Mr.VdHeide; 2016-06-01 at 19:06..
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Old 2016-06-04, 14:30   #24
CaptMiller
Default Re: [ATGM] 9K111 AT-4 Spigot

I have reduced the number of polys from 5700 to 4000

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Old 2016-06-04, 15:33   #25
[R-DEV]​w0lf3k
PR:BF2 Developer

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Default Re: [ATGM] 9K111 AT-4 Spigot

Game works with triangles, not polys. So need to know tricount.
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Old 2016-06-04, 15:39   #26
CaptMiller
Default Re: [ATGM] 9K111 AT-4 Spigot

Quote:
Originally Posted by w0lf3k View Post
Game works with triangles, not polys. So need to know tricount.
I will reduce number of polys to 3-3.5k polys it will about 6-7k tricount
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Old 2016-06-04, 15:49   #27
[R-DEV]​w0lf3k
PR:BF2 Developer

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Default Re: [ATGM] 9K111 AT-4 Spigot

1 poly is not always 2 triangles, actually.
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Old 2016-06-04, 15:52   #28
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Administrator

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Default Re: [ATGM] 9K111 AT-4 Spigot

Do what Heide posted above to make it show triangle count instead of poly count.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2016-06-04, 18:10   #29
CaptMiller
Default Re: [ATGM] 9K111 AT-4 Spigot

https://skfb.ly/OXtR see only with wireframe

8.100 triangles
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Old 2016-06-04, 18:41   #30
CaptMiller
Default Re: [ATGM] 9K111 AT-4 Spigot

I have deleted smoothing groups from wrong parts, but It did not help, but if look it with wireframe it looks good
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