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PR Highlights Highlights of what work the Devs are currently working on |
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2018-08-04, 07:57 | #21 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Vehicle damage system update
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2018-08-04, 08:07 | #22 | |
Forum Moderator
Join Date: Mar 2014
Posts: 1,453
New Zealand
Location: Auckland
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Re: Vehicle damage system update
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2018-08-04, 08:41 | #23 |
Join Date: May 2016
Posts: 876
Germany
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Re: Vehicle damage system update
Oh, so the chance was always 80% then. Thanks for clearing up my misunderstanding. Looking forward to seeing how the new disabling sysem will play out, but i think it is safe to say it will play much better and be more nuanced!
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2018-08-04, 15:35 | #25 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Vehicle damage system update
Maybe we could have repair station as deployable whit FOB and two creats. Vehicle would repair(but not get ammo) as long as it doesnt move or fire any onboard weapons.
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2018-08-04, 20:50 | #26 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: Vehicle damage system update
Logi trucks have deployable repair stations.
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2018-08-05, 09:10 | #27 |
Join Date: Jun 2018
Posts: 32
Hungary
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Re: Vehicle damage system update
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2018-08-06, 11:50 | #28 |
Join Date: Oct 2007
Posts: 927
Netherlands
Location: Holland, Utrecht.
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Re: Vehicle damage system update
Hue Go Mats
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2018-08-10, 13:44 | #29 |
Join Date: Oct 2010
Posts: 4,158
Guam
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Re: Vehicle damage system update
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2018-08-12, 10:09 | #30 |
Join Date: Nov 2015
Posts: 628
India
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Re: Vehicle damage system update
If a hit on the tank's hull and turret can be detected, as it can have different materials
(https://www.realitymod.com/forum/sho...d.php?t=140942) then, could a code be written that when a hit on the track material is deteced, there's a probability that the tank is detracked and likewise when a hit on turret material is detected, there's a probability that the tank's turret is jammed or gun is jammed or coax is jammed or any combination there of? |