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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#21 | |
Retired PR Developer
Join Date: Jan 2006
Posts: 2,585
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Location: Utah
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#22 |
Join Date: Nov 2006
Posts: 59
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For me name tags are to far. Maybe in open area it isn't a issue but if you are in cqb espesialy in buildings with 10+ ppl the text just fills all your screen
![]() But its quite ok like it is now. |
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#23 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
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Location: London upon Europe
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Think of it like this. just like RL no?
very far: cannot tell who, he is or which side he is on.(charecter model) medium: can tell which side he is on, but not who it is.(can see kit, race, team etc) Close: Can see which side, weapon, race, team and who it actualy is(Can see player tag) ...mongol... |
Military lawyers engaged in fierce legal action. |
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#24 |
Join Date: Mar 2007
Posts: 2,049
Location: Berlin Fhain
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i find it good as it is. and in RL, friendly fire happens
![]() ![]() an easy algorithm i think. and it's a good idea to know where friendlies are anyway ![]() |
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#25 |
Banned
Join Date: Feb 2007
Posts: 514
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Location: .
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Id love to be able to remove the nametags by pressing ALT.
especially on jungle maps like mao and ghost train they hinder you from actually seeing anything when moving as a group cause theyre so comically shiny bright and take up the whole screen. if you have to rely on nametags to show up to confirm a target youre probably dead already. |
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#26 |
Join Date: Jun 2006
Posts: 47
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I'd actually rather get rid of the nametags completely. Or maybe they only come up if looking directly at the person (without a wall in the way) , and within 10metres (for identifing people for ammo, medikits etc).
[However I have been avoiding the Chinese maps recently as I don't find many of them fun as the uniforms of the soldiers is too similar for me. On these maps I probably need an infinite range on the name tags!] edit: maybe I can remove nametags and somehow have missed the key. If so please let me know! |
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#27 | |
Join Date: Mar 2007
Posts: 234
Location: United States
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If you get confused that easily please go play another game. This one is gonna be a little over your head. And in RL you can identify people at close range by their face, not in game. Name tags are perfect as they are. | |
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#28 |
Join Date: Mar 2007
Posts: 1,100
Location: Canada
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Well for one in 0.6 the weapons and equipment that you currently don't see at long range are fixed. They will now appear at long range which will go along way to identifying targets. Second the rifelman, SF, SL, and engineer all have binocs in 0.6 which again helps allot to identify targets.
All of these should help you out Saxman101 ![]() |
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#29 |
Join Date: Apr 2007
Posts: 26
Location: Upstate NY
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I don't think its considered reality when people look similar in game. Real life is seen at a higher resolution than what you can get on a computer screen, and therefore it will be easier to make out who is who. However, since this is a video game, true reality can be thrown out the window.
Looking at the minimap doesn't always help. Once I saw a target, looked up at the minimap to see if he was an ally, and the mini map showed that he was. So as I got slightly closer the player gunned me down, my ally was behind the wall he stood in front of. It was a bit aggravating, but situations like this don't happen very often. Also, Id assume players are easier to spot with better hardware, because they don't look as muddy as the go off into the distance. |
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#30 |
Join Date: Feb 2007
Posts: 356
Location: In your basement
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I would actually like to only be able to see the nametags in your immediate facinity.
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Tags |
allies, farther, nametags |
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