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Old 2012-03-01, 02:54   #21
Shovel
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Default Re: [STATIC] For sale sign

Ask Psyrus, I think he seems to know his way around the textures.

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Old 2012-03-01, 03:33   #22
Psyrus
Retired PR Developer
Default Re: [STATIC] For sale sign

Quote:
Originally Posted by Doc.Pock View Post
where to look for anything resembling white wood?
The most stock basic one is in
[mods\pr_edit\objects\staticobjects\pr\textures],

Listed as house_wood_dest_4.dds, however those boards are kinda worn [image] and if you look at your three references, there's definitely no wear. Pleym made/got a texture for the house_dest buildings that he retextured for Vadso, and that can be found in the vadso/objects_client.zip [mods\pr_edit\levels\vadso_city\objects_client\stat icobjects\pr\textures], listed as house_wood_dest_4_woodland.dds [image].

However for the purposes of your sign, especially with the references in mind, I don't think you need a wood texture at all... They're usually painted white and I think a similar effect could be achieved with a white color map, maybe even a null detail map and a dirt layer to emphasize a few bits and make it look 'imperfect and thus realistic'.
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Last edited by [R-DEV]Psyrus; 2012-03-01 at 03:43..
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Old 2012-03-01, 06:36   #23
Doc.Pock
Default Re: [STATIC] For sale sign

yeah i thought about it to.
now i only need toi find place for for sale
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Old 2012-03-01, 21:31   #24
Doc.Pock
Default Re: [STATIC] For sale sign


starting to understand the pelletes now. great tut rhino
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Old 2012-03-02, 01:59   #25
sharpie
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Default Re: [STATIC] For sale sign

Quote:
Originally Posted by Shovel View Post
Ask Psyrus, I think he seems to know his way around the textures.
More than just textures...*winkyface



Looking very good Mr. Pock, keep it up ;D

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Old 2012-03-02, 14:49   #26
Doc.Pock
Default Re: [STATIC] For sale sign

ran into problem i have...


i placed the sign into
mods\pr_edit\objects\staticobjects\america\texture s\xp2_usa_01_cr.dds
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Old 2012-03-02, 15:20   #27
Psyrus
Retired PR Developer
Default Re: [STATIC] For sale sign

Quote:
Originally Posted by Doc.Pock View Post
Try rendering your viewport - sometimes max messes up the view of the textures in the live view, but when you render it you'll see the proper output
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Old 2012-03-02, 15:30   #28
Doc.Pock
Default Re: [STATIC] For sale sign

thnx psyrus...
silly max




-----------------------------------------------------------------------------------------------

just gotte do the hangs now.


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Last edited by Doc.Pock; 2012-03-02 at 16:27..
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Old 2012-03-02, 17:19   #29
Doc.Pock
Default Re: [STATIC] For sale sign

PROBLEM found i have
i exported so i could see it in game and
Code:
[Tweaker] Load Object (ObjectTemplate)
Ignored Warning[Geom] : Invalid texture slot!
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Old 2012-03-02, 23:02   #30
kerrermanisNL
Default Re: [STATIC] For sale sign

Looks cool, I so wanna start texturing myself :P *shakes fist in air*
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