|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
|
Thread Tools | Display Modes |
2012-03-01, 02:54 | #21 |
Join Date: Aug 2010
Posts: 831
United States of America
Location: New York City
|
Re: [STATIC] For sale sign
Ask Psyrus, I think he seems to know his way around the textures.
|
Shovel009
|
|
2012-03-01, 03:33 | #22 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
|
Re: [STATIC] For sale sign
The most stock basic one is in
[mods\pr_edit\objects\staticobjects\pr\textures], Listed as house_wood_dest_4.dds, however those boards are kinda worn [image] and if you look at your three references, there's definitely no wear. Pleym made/got a texture for the house_dest buildings that he retextured for Vadso, and that can be found in the vadso/objects_client.zip [mods\pr_edit\levels\vadso_city\objects_client\stat icobjects\pr\textures], listed as house_wood_dest_4_woodland.dds [image]. However for the purposes of your sign, especially with the references in mind, I don't think you need a wood texture at all... They're usually painted white and I think a similar effect could be achieved with a white color map, maybe even a null detail map and a dirt layer to emphasize a few bits and make it look 'imperfect and thus realistic'. |
Last edited by [R-DEV]Psyrus; 2012-03-01 at 03:43..
|
2012-03-01, 06:36 | #23 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [STATIC] For sale sign
yeah i thought about it to.
now i only need toi find place for for sale |
2012-03-01, 21:31 | #24 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [STATIC] For sale sign
starting to understand the pelletes now. great tut rhino |
2012-03-02, 01:59 | #25 |
Join Date: Nov 2009
Posts: 1,407
United States of America
Location: Jacksonville, Florida (@Uni)
|
Re: [STATIC] For sale sign
|
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost [DM]P*Funk: its like a funk guitar seminar up in that bitch K_Rivers-"...everything is broken in your country," RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
|
|
2012-03-02, 14:49 | #26 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [STATIC] For sale sign
ran into problem i have...
i placed the sign into mods\pr_edit\objects\staticobjects\america\texture s\xp2_usa_01_cr.dds |
2012-03-02, 15:20 | #27 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
|
Re: [STATIC] For sale sign
Quote:
| |
2012-03-02, 15:30 | #28 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [STATIC] For sale sign
thnx psyrus...
silly max ----------------------------------------------------------------------------------------------- just gotte do the hangs now. |
Last edited by Doc.Pock; 2012-03-02 at 16:27..
|
2012-03-02, 17:19 | #29 |
Join Date: Aug 2010
Posts: 2,867
Korea (North)
Location: The glorious metropolis of Pyongyang
|
Re: [STATIC] For sale sign
PROBLEM found i have
i exported so i could see it in game and Code:
[Tweaker] Load Object (ObjectTemplate) Ignored Warning[Geom] : Invalid texture slot! |
2012-03-02, 23:02 | #30 |
Join Date: Jan 2011
Posts: 64
Netherlands
Location: Noord-Holland
|
Re: [STATIC] For sale sign
Looks cool, I so wanna start texturing myself :P *shakes fist in air*
|
Tags |
feedback or suggestions, rhino, sale, sign, static |
|
|