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Old 2012-05-28, 04:06   #21
Bringerof_D
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Default Re: SKS

Quote:
Originally Posted by Hunt3r View Post
Just give the SKS a reload animation where it releases the mag to let the rounds tumble out, puts it back in, pulls the bolt back, and then gets a stripper down the receiver. Job done.
i think lowering the rifle and getting a click sound followed by some tumbling rounds would work, if we got a proper animation for it I think a new model would be necessary. that is unless the magazine is already currently a separate piece from the rest of the rifle

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Old 2012-05-28, 07:00   #22
dtacs
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Quote:
Originally Posted by CroCop View Post
Or you could simply not use the SKS. Seems to be the best solution so far
I'd rather use it over any other weapon anyday, even the G3. It's low fire rate forces good fire discipline, at least for me anyway. The whole no-reload mechanic doesn't make much difference anyway.
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Old 2012-05-28, 08:58   #23
Hunt3r
Default Re: SKS

Quote:
Originally Posted by Bringerof_D View Post
i think lowering the rifle and getting a click sound followed by some tumbling rounds would work, if we got a proper animation for it I think a new model would be necessary. that is unless the magazine is already currently a separate piece from the rest of the rifle
That could work too.
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Old 2012-05-28, 12:45   #24
Stealthgato
Default Re: SKS

Suggested that some months ago on another thread but don't think anyone noticed.
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Old 2012-08-22, 20:03   #25
billysmall44
Default Re: SKS

Couldn't you just pull the bolt back and release the rounds manually? Just like a handgun? I don't know if someone already suggested that or not, but that's what I would do.

Question: Does the same thing happen to the Lee Enfield? Do you have to have an empty clip in order to reload? I suppose it wouldn't really matter. The enfield holds like 20 rounds.
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Old 2012-08-26, 14:12   #26
Stealthgato
Default Re: SKS

No. The SMLE magazine holds 10 rounds. The SKS has a hatch at the bottom of the magazine that can be opened to let rounds out.
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Old 2012-09-19, 16:33   #27
godfather_596
Default Re: SKS

I personally find it quite powerful and useful at close range and long I also empty clips after every fight anyways so who cares
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Old 2012-09-19, 20:48   #28
ComradeHX
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Default Re: SKS

SKS is basically AK47 damage with regular rifle accuracy.

Only bad for close range(and not that bad if you aim) due to it not spraying as fast.
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Old 2012-09-20, 01:15   #29
godfather_596
Default Re: SKS

it fires fast enough when you click really fast but of course for close combat (and in general) you are better off with our good old AK47
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Old 2012-10-12, 14:38   #30
PlaynCool
Default Re: SKS

When i use sks if i start firing i always empty my bullets, i don't want to enter in a situation with enemies around me when i have only 2-3 bullets left.So as others said make it reloadable as all PR weapons are.You loose the bullets that are inside.
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