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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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2012-06-16, 08:12 | #21 |
Retired PR Developer
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
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2012-06-16, 13:42 | #22 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
Dtacs, just need to create it, but turn it wire guided, I know it isn't realistic as the Javelin is fire-and-forget, but can do the trick.
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2012-06-18, 08:04 | #23 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
May as well keep the SRAW then.
A Javelin in-game is pointless if it isn't fire and forget. |
2012-07-31, 09:37 | #24 |
Join Date: Dec 2010
Posts: 832
Europe
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
Javelin "fire&forget" system might be hardcoded with BF2 engine ?
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2012-07-31, 17:12 | #25 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
I saw a video where they did the Javelin but obviously it wasn't put in PR, there is the Javelin on the NAW Mod, apparently the same, I don't know, but it's not hard coded if it was tested, imagine, they have a fucking hard work to make it then remove it from the game...
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2012-07-31, 18:32 | #26 |
Join Date: Jun 2011
Posts: 330
Poland
Location: Poland
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
It's not that it's hardcoded, it's that it would be too OP.
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2012-08-02, 14:37 | #27 |
Join Date: Jun 2011
Posts: 88
United States of America
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
If modeled properly, I don't think that it would be terribly overpowered. If they actually modeled the Javelin's align and lock sequence, the gunner would be exposed for just as long, if not longer.
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2012-08-02, 15:57 | #28 |
Join Date: Jun 2011
Posts: 330
Poland
Location: Poland
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
I am not talking about how long the gunner will be exposed, I am talking about the way Javelin can shoot, which is Top-down attack. They can also lock onto a heat signature and follow it untill they automaticly hit it. Normaly if you are extremaly lucky the you can dodge the rocket. Imagine Javelins locking onto jets/helicopters. It would be hell on earth because they wouldn't be able to dodge it/use countermeasures. They wouldn't even hear the lock/incoming rocket sound.
Javelin > TOW > SPG-7. Note that the Javelin is as much better than the TOW as the TOW is than the SPG-7. |
2012-08-02, 16:10 | #29 |
Join Date: May 2009
Posts: 448
Germany
Location: North Rhine-Westphalia
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
Exactly. Right now you can just pop up from crouch and fire, tank has no chance. If you had to keep it inside the seeker boundaries for more than 15 seconds, that would be completely different. And even then it could still miss or, more probable, won't lock on.
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2012-08-02, 17:58 | #30 | |
Join Date: Jun 2011
Posts: 88
United States of America
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Re: Russian Anti-tank missile 9M133 kornet-E's thermal
Quote:
The issue with modeling the the missile in PR is that there are only 2 "seeker" methods available - Laser and Heat. If "Laser" was used, then in order for the missile to actually track the object, it would show up as a lase for all other players. Using "heat" seeking for ground vehicles would then allow jets to use AA missiles against tanks. | |
Tags |
antitank, kornete, missile, russian, thermal |
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