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2013-04-09, 00:19 | #22 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
The model for lod0 is 100% done, just need to UVmap it and make the other lods.
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2013-04-09, 00:47 | #24 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
Roger, on it. I'll edit this post in a few minutes.
Solid smoothed: Wireframe: Solid faces: Face normals: Vertex normals: |
Last edited by zombie-yellow; 2013-04-09 at 00:58..
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2013-04-09, 01:20 | #25 | |
Retired PR Developer
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
Ye it seems you've missed a few things.
Fist of all all the loops marked in yellow don't need to be there, 2D thins can't be welded into a mesh and even if they could be, since they are 90degs to the face, they can't zfight, as such, your just wasting tris. Note my thins here don't have any loops round the main mesh where they start/end: http://i.imgur.com/TWFxadE.jpg Red bits show where you can optimize your thins by vertex welding and putting your edges, as lucky said before: Quote:
Other than that, looks good. | |
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2013-04-09, 01:56 | #26 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
Rhino, just a few things I have to say: my thins are not a separate object, I extruded them from the missile, same for the rear thins which is why they're in 2D. I can make the base of the rear thins 3D, but they will be separate objects and therefore will "hover" a little bit above the missile if you see what I mean ^^ I don't know if you can weld 2 objects in Blender.
As for the front thins, I optimized them as you said and I'm now at 98 tris I've also removed the loops, but, doing so, I now have a strange shading issue: I fixed it with an edge split, but I don't know how it will behave during the port to 3DS Max: So yeah, just wanted to let you know |
2013-04-09, 02:25 | #27 | |||
Retired PR Developer
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
Quote:
As for the "hover" bit, the fins should clip very slightly into the main mesh like so to avoid this: Quote:
Quote:
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Last edited by [R-DEV]Rhino; 2013-04-09 at 02:50..
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2013-04-09, 02:30 | #28 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
What are "SG" ? :S
And yeah it's a smoothing issue, but if you say it'll have to be redone in Max, then I'll just leave it without the edge split modifier. I'll now work on the rear thins. |
2013-04-09, 02:42 | #30 |
Join Date: Oct 2012
Posts: 389
Canada
Location: Montreal, Quebec, Canada
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Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]
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Tags |
magic, missile, prf, r550, range, short, sraam, weapon, wip |
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