project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
22 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
Thread Tools Display Modes
Old 2013-04-08, 23:55   #21
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

bumpy, any progress here?

Rhino is offline Reply With Quote
Old 2013-04-09, 00:19   #22
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

The model for lod0 is 100% done, just need to UVmap it and make the other lods.
zombie-yellow is offline Reply With Quote
Old 2013-04-09, 00:45   #23
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Can you post some pics before UVing it, all normal, edged face and wire views?

Rhino is offline Reply With Quote
Old 2013-04-09, 00:47   #24
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Roger, on it. I'll edit this post in a few minutes.

Solid smoothed:


Wireframe:


Solid faces:


Face normals:


Vertex normals:
zombie-yellow is offline
Last edited by zombie-yellow; 2013-04-09 at 00:58..
Reply With Quote
Old 2013-04-09, 01:20   #25
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Ye it seems you've missed a few things.



Fist of all all the loops marked in yellow don't need to be there, 2D thins can't be welded into a mesh and even if they could be, since they are 90degs to the face, they can't zfight, as such, your just wasting tris. Note my thins here don't have any loops round the main mesh where they start/end: http://i.imgur.com/TWFxadE.jpg

Red bits show where you can optimize your thins by vertex welding and putting your edges, as lucky said before:
Quote:
Originally Posted by lucky.BOY View Post
You get some redundant verts on your front wings, you can target weld them like this:
http://i.imgur.com/dioKYPh.jpg
http://i.imgur.com/GKMVAeU.jpg
Green marker is that your rear thin is now 2D, although I know lucky said to make it somewhat 2D in his last feedback post (don't think he was talking fully 2D however, only the top side, not bottom) I think its best for lod0 for it to be 3D as you had it before since its the biggest/fattest thin on the refs and for lod1 you can make it 2D without anyone noticing

Other than that, looks good.

Rhino is offline Reply With Quote
Old 2013-04-09, 01:56   #26
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Rhino, just a few things I have to say: my thins are not a separate object, I extruded them from the missile, same for the rear thins which is why they're in 2D. I can make the base of the rear thins 3D, but they will be separate objects and therefore will "hover" a little bit above the missile if you see what I mean ^^ I don't know if you can weld 2 objects in Blender.

As for the front thins, I optimized them as you said and I'm now at 98 tris I've also removed the loops, but, doing so, I now have a strange shading issue:


I fixed it with an edge split, but I don't know how it will behave during the port to 3DS Max:


So yeah, just wanted to let you know
zombie-yellow is offline Reply With Quote
Old 2013-04-09, 02:25   #27
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Quote:
Originally Posted by zombie-yellow View Post
Rhino, just a few things I have to say: my thins are not a separate object, I extruded them from the missile, same for the rear thins which is why they're in 2D. I can make the base of the rear thins 3D, but they will be separate objects and therefore will "hover" a little bit above the missile if you see what I mean ^^ I don't know if you can weld 2 objects in Blender.
Either I'm not understanding you correctly or that isn't possible in max or at least exporting it like that to BF2 would result in the same thing as having the fins as a separate element. w/e way you look at it however, having those loops is a waste of tris and should be removed.

As for the "hover" bit, the fins should clip very slightly into the main mesh like so to avoid this:



Quote:
Originally Posted by zombie-yellow View Post
As for the front thins, I optimized them as you said and I'm now at 98 tris
gdgd, although it looks like you need to redo your SGs for your fins.

Quote:
Originally Posted by zombie-yellow View Post
I've also removed the loops, but, doing so, I now have a strange shading issue:
http://image.noelshack.com/fichiers/...agic-blend.png

I fixed it with an edge split, but I don't know how it will behave during the port to 3DS Max:
http://image.noelshack.com/fichiers/...gic-blend1.png

So yeah, just wanted to let you know
Looks like a smoothing issue to me but w/e the case, smoothing will most likley need to be redone after exporting to max. Shouldn't be doing any changes to the mesh to avoid the issue however unless its an issue with the mesh but don't have any experience with Blender to help you out there, I would also strongly advise to port this missile to Max9 before doing your UVs or going any further myself.

Rhino is offline
Last edited by [R-DEV]Rhino; 2013-04-09 at 02:50..
Reply With Quote
Old 2013-04-09, 02:30   #28
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

What are "SG" ? :S

And yeah it's a smoothing issue, but if you say it'll have to be redone in Max, then I'll just leave it without the edge split modifier.

I'll now work on the rear thins.
zombie-yellow is offline Reply With Quote
Old 2013-04-09, 02:32   #29
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

SG = Smoothing Groups


Rhino is offline Reply With Quote
Old 2013-04-09, 02:42   #30
zombie-yellow
Default Re: [Weapon] R.550 Magic SRAAM (PR:F) [WIP]

Quote:
Originally Posted by [R-DEV]Rhino View Post
SG = Smoothing Groups

I don't think we have this in Blender, sorry
zombie-yellow is offline Reply With Quote
Reply


Tags
magic, missile, prf, r550, range, short, sraam, weapon, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:04.