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16 Sep 2024, 00:00:00 (PRT)
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Old 2014-05-05, 14:42   #21
[R-DEV]​MasterX
PR:BF2 Developer
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Default Re: [Vehicle] F-16 [WIP](PL)

I know what Rhino is talking about. I know aircrafts are neat in general/irl. However, this will look very 'cartoonish' ingame. You see, in reality you have a lot of other effects on the paint like shadows, reflections etc.

But you can't simulate this on your texture, so thats why it looks 'different / neat' to us. I would rather add some shadows here and there, hightlight some points of the texture. It gives a more realistic effect and with that also the 'used' look effect.

I made a very quick edit to show you what I mean:



I hope this helps
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Old 2014-05-05, 15:55   #22
Rhino
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Default Re: [Vehicle] F-16 [WIP](PL)

Ye, an AO Map would help a lot on its own even.

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Old 2014-05-05, 19:10   #23
Grober
Default Re: [Vehicle] F-16 [WIP](PL)

But but but it lookd so clean
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Old 2014-05-05, 20:00   #24
Grober
Default Re: [Vehicle] F-16 [WIP](PL)





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f16, texture, vehicle, vehiclef16, wip, wippl

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