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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2013-11-03, 23:56 | #21 |
Join Date: Mar 2009
Posts: 943
Denmark
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Re: Assistant gunner kit
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2013-11-04, 07:47 | #22 |
Join Date: Oct 2012
Posts: 1,280
Yugoslavia
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Re: Assistant gunner kit
Unneeded. Assign Rifleman members to those kits in need of ammo.
Lel, herpz derpz, this is PR with requestable kits, so we MUST USE THEM ALL IN SQUAD, ONLY ONE RIFLEMAN! When you figure out that rifleman is one of the best kits ingame, then you know how valuable they actually are. |
2013-11-04, 20:11 | #23 | |
Join Date: Jul 2013
Posts: 1,995
United States of America
Location: Michigan
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Re: Assistant gunner kit
Quote:
Srry. My bad about the 'lone wolf'. So it would be 2 man locked squads 24/7 or 2 guys by enemy main waiting for assets to roll out. Mootrah would be unplayable... | |
2013-11-04, 23:40 | #24 |
Join Date: Jun 2009
Posts: 506
Brazil
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Re: Assistant gunner kit
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2013-11-05, 00:39 | #25 |
Join Date: Jul 2013
Posts: 1,995
United States of America
Location: Michigan
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Re: Assistant gunner kit
But you get what I am saying right?
I think it would be constantly... (Mutrah example) "Heli Pilot take us to A6. (On the mtn.)" "Copy" *the 2 guys get off, one w/ HAT kit and one with A.G.* Up the entire round. Killing APC's and such. Round ends.. 39-0 finished w/ HAT kit. I think it will lead toward that though. I'd rather have a Rifleman get ammo bag x2. |
2013-11-10, 12:28 | #26 | |
Retired PR Developer
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Re: Assistant gunner kit
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2013-11-26, 04:33 | #27 |
Join Date: Nov 2007
Posts: 2,076
Canada
Location: Vancouver
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Re: Assistant gunner kit
I dont see what difference an assistant gunner kit will make in this situation. If the current problem is that their bags are being dropped for other purposes i don't see how this assistant gunner kit would change that. this seems like a situation that calls for better squad communication, command, and planning.
1) Communication Rifleman should always report when they've thrown down a bag and ensure everyone knows. that way a squad leader can keep track of how many bags are still available within the squad. doesn't really matter who has them but he should be able to count 3 riflemen in the squad 2 used, one left. 2) Command, a SL should give commands in the regards of using the ammo bags. for example he can say that no one is to drop ammo bags for random blues or to use them willy nilly just for a few magazines. He should also, after a firefight, ask of his squad members to report how many mags are remaining per person and decide whether or not ammo bags need to be used and how many. that way you dont have all 3 riflemen drop their bags for something a single bag bag would've been enough for. 3) Planning, having used up a significant amount of ammunition, the SL should determine if any ammo bags were used, how many he has left, or how many will need to be used. Having done so he should plan for a resupply, and either requisition supplies to be transported to them or otherwise fall back to a location where ammunition can be acquired. now i know i mention the SL multiple times but these are tasks that go beyond the command structure. As individual players it is your responsibility to keep track of your equipment status and report any shortcomings to your SL so that he can account for them and make decisions accordingly. Considering the gunner only has 3 boxes of ammo that becomes all the more important. |
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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2013-11-26, 17:12 | #28 | |
Join Date: Mar 2009
Posts: 943
Denmark
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Re: Assistant gunner kit
Quote:
If you have 1 rifleman he is able to resupply a few mags. for free as long as he didn't spend any ammo himself, so he can pick-up his bag after throwing it. If you have 2 or more riflemen the best option is to dedicate a supply hot spot where they all drop there bags at the same time and then all pickup a new bag right away. Now the squad has "free" ammo to consume that remains on that spot. As long as Riflemen don't spend a lot of there own ammo like using there grenades or field dressing, then they can easily reuse there own ammo-bag. Now like I mentioned earlier if you added an Assistant gunner kit this could be done with 1 single kit making it the ultimate unlimited ammo kit which would be rather stupid for PR. The current system is already border-lining unlimited ammo, although a lot of people don't know how exactly the supply works. | |
Last edited by Gracler; 2013-11-26 at 17:25..
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2013-11-26, 17:43 | #29 | |
Join Date: Mar 2013
Posts: 482
United States of America
Location: OHIO
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Re: Assistant gunner kit
Quote:
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And now, we wait..... |
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2013-11-27, 07:42 | #30 | |
Join Date: Nov 2008
Posts: 1,756
United States of America
Location: North Carolina
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Re: Assistant gunner kit
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Tags |
assistant, assitant, gunner, kit |
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