2016-02-06, 17:49 | #21 |
Join Date: Mar 2015
Posts: 204
Canada
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re: Attack helis physics, flares and missiles
Can't you guys just re-introduce the BF2 Gunner missile cam that was super fun to get that close to your target and see it just before exploding.
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2016-02-14, 07:46 | #22 |
Join Date: Jun 2015
Posts: 479
Jamaica
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re: Attack helis physics, flares and missiles
i asked a question : why AIM-9 Air to Air missile been removed from Attack helis ?
the answer i got its was like a joke and stupid (no DEV answered this question) !! "they got removed to prevent CAS heli hunting each other and help out their team" which ironically still when CAS helis spawns most of the time they try to search and take out each other so they can have no problem dealing with the ground target's later the missiles are hard to turn in long range also that when you directly hit the target and still he's on the move and alive... im not a CAS whore by any mean, but seriously why CAS helis are slow like snail's i mean i can do better maneuvering with trans heli ffs ! sure barrel role and loop's with heli its not realistic but how come its fun for CAS to wait for 20 mint and then get shot down easily by a man-pad and have to wait for another 20 its Fun right ?! |
Last edited by solidfire93; 2016-02-14 at 07:52..
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2016-02-14, 08:02 | #23 |
Join Date: Jul 2013
Posts: 1,046
Benin
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re: Attack helis physics, flares and missiles
People talk like flying CAS and getting kills is easy.Yeah, I tried it a few times and it was not easy. I dont evn fly CAS that often for obvious reasons, but I still think its too nerfed. You can't hover since HAT (and soon that SACLOS) destroys you instantly and lets not talk about other AA, AAVs, etc. IFV/APCs trying to kill you.
go try cas if you think its free frags. |
2016-02-14, 10:45 | #24 | |
Retired PR Developer
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re: Attack helis physics, flares and missiles
Quote:
From a gameplay POV Attack Choppers spent more time hunting each other than they did actually supporting the ground troops, at least until the other sides Attack Heli was shot down, although in some cases yes this hasn't changed much since then, it has reduced it a bit with making it harder for them to engage each other. Not really about Attack Helis being easy platforms, more that in the right hands, they are totally devastating and game changing weapons, and we frankly do need to do a few things to help balance them out a little. I should point out that we (the Devs), are not on a mission to nerf Attack Helis or anything like that, not even Mats although he may give the impression he is sometimes but that is mainly for trolling hehe. In v1.4 we are actually looking at a few things to improve them, and all helicopters for that matter. In fact this week we have started a project with the help of a new Python Script Mats has made that reads the true speed of a vehicle, to firstly see what our helicopters speeds are right now, and to bump that up to be far more realistic as right now, they are too slow and pretty much the entire team agrees on it (only a few have voted but more have voiced their opinions on Instant Messenger that they want it re-done): We are also looking into one or two unique gameplay concepts for Attack Helis in v1.4 too | |
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Last edited by [R-DEV]Rhino; 2016-02-14 at 13:57..
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2016-02-14, 12:46 | #25 | |
Banned
Join Date: Feb 2012
Posts: 1,135
Finland
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re: Attack helis physics, flares and missiles
Quote:
To be honest its quite horrible when you try to dive to gain speed but you only lose altitude. This only contributes to having to go for enemy helis before attacking ground targets. I hope that gets changed back to how it was so that if you dive you can actually escape things. | |
2016-02-14, 14:26 | #26 | |
PR:BF2 Lead Developer
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re: Attack helis physics, flares and missiles
Quote:
Not sure when this will happen, but eventually it will. I hope. I also remember you offering your help to tweak the physics, we appreciate any help in case you are still considering it Also if anyone wants to help with the speed gathering Rhino hinted at, shoot me a PM and i will hook you up. | |
Mineral: TIL that Wire-guided missiles actually use wire
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2016-02-14, 14:51 | #27 |
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re: Attack helis physics, flares and missiles
I say very fast attack speed, medium health (1 AA missile/lat and you need to GTFO and rush back to base to try and beat the bleed) , keep nerfed missile attack and reduce spawn time. Get them to do quick in and out attacks and usually survive rather than just loiter around all day acting like a UAV.
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2016-02-14, 15:41 | #28 | |
Join Date: Jul 2013
Posts: 1,057
United States of America
Location: memes
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re: Attack helis physics, flares and missiles
Quote:
Not this | |
2016-02-14, 16:39 | #29 | |
Banned
Join Date: Jan 2016
Posts: 18
Canada
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re: Attack helis physics, flares and missiles
Quote:
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2016-02-14, 18:05 | #30 |
Join Date: Mar 2015
Posts: 204
Canada
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re: Attack helis physics, flares and missiles
How about you guys remove the LG mode? It would definitely force more team work.
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Tags |
attack, flares, heli, helis, missile, missiles, physics, rate, turn |
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